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d2d1: Get rid of a FIXME in d2d_wic_render_target_init().
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@ -788,8 +788,6 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target,
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ID3D10Texture2D *texture;
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HRESULT hr;
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FIXME("Ignoring render target properties.\n");
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render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_wic_render_target_vtbl;
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render_target->refcount = 1;
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