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d3dcompiler: Implement D3DCreateBlob().
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parent
09b347aeda
commit
d511f18f9e
@ -4,8 +4,10 @@ SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = d3dcompiler_43.dll
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IMPORTLIB = d3dcompiler
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IMPORTS = dxguid uuid
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C_SRCS = \
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blob.c \
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d3dcompiler_43_main.c
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RC_SRCS = version.rc
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117
dlls/d3dcompiler_43/blob.c
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117
dlls/d3dcompiler_43/blob.c
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@ -0,0 +1,117 @@
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/*
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* Direct3D blob file
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*
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dcompiler_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3dcompiler_blob_QueryInterface(ID3DBlob *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10Blob)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3dcompiler_blob_AddRef(ID3DBlob *iface)
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{
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struct d3dcompiler_blob *blob = (struct d3dcompiler_blob *)iface;
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ULONG refcount = InterlockedIncrement(&blob->refcount);
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TRACE("%p increasing refcount to %u\n", blob, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3dcompiler_blob_Release(ID3DBlob *iface)
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{
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struct d3dcompiler_blob *blob = (struct d3dcompiler_blob *)iface;
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ULONG refcount = InterlockedDecrement(&blob->refcount);
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TRACE("%p decreasing refcount to %u\n", blob, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, blob->data);
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HeapFree(GetProcessHeap(), 0, blob);
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}
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return refcount;
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}
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/* ID3DBlob methods */
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static void * STDMETHODCALLTYPE d3dcompiler_blob_GetBufferPointer(ID3DBlob *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static SIZE_T STDMETHODCALLTYPE d3dcompiler_blob_GetBufferSize(ID3DBlob *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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const struct ID3D10BlobVtbl d3dcompiler_blob_vtbl =
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{
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/* IUnknown methods */
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d3dcompiler_blob_QueryInterface,
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d3dcompiler_blob_AddRef,
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d3dcompiler_blob_Release,
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/* ID3DBlob methods */
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d3dcompiler_blob_GetBufferPointer,
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d3dcompiler_blob_GetBufferSize,
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};
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HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size)
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{
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blob->vtbl = &d3dcompiler_blob_vtbl;
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blob->refcount = 1;
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blob->size = data_size;
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blob->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, data_size);
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if (!blob->data)
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{
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ERR("Failed to allocate D3D blob data memory\n");
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return E_OUTOFMEMORY;
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}
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return S_OK;
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}
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@ -2,7 +2,7 @@
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@ stub DebugSetMute
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@ stub D3DCompile
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@ stub D3DCompressShaders
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@ stub D3DCreateBlob
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@ stdcall D3DCreateBlob(long ptr)
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@ stub D3DDecompressShaders
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@ stub D3DDisassemble10Effect
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@ stub D3DDisassemble
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@ -27,6 +27,8 @@
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#include "winbase.h"
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#include "wine/debug.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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@ -43,3 +45,38 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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}
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return TRUE;
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}
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HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
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{
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struct d3dcompiler_blob *object;
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HRESULT hr;
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TRACE("data_size %lu, blob %p\n", data_size, blob);
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if (!blob)
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{
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WARN("Invalid blob specified.\n");
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return D3DERR_INVALIDCALL;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate D3D blob object memory\n");
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return E_OUTOFMEMORY;
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}
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hr = d3dcompiler_blob_init(object, data_size);
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if (FAILED(hr))
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{
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WARN("Failed to initialize blob, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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*blob = (ID3DBlob *)object;
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TRACE("Created ID3DBlob %p\n", object);
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return S_OK;
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}
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50
dlls/d3dcompiler_43/d3dcompiler_private.h
Normal file
50
dlls/d3dcompiler_43/d3dcompiler_private.h
Normal file
@ -0,0 +1,50 @@
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/*
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3DCOMPILER_PRIVATE_H
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#define __WINE_D3DCOMPILER_PRIVATE_H
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "objbase.h"
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#include "d3dcompiler.h"
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/*
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* This doesn't belong here, but for some functions it is possible to return that value,
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* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
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* The original definition is in D3DX10core.h.
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*/
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#define D3DERR_INVALIDCALL 0x8876086c
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/* ID3DBlob */
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struct d3dcompiler_blob
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{
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const struct ID3D10BlobVtbl *vtbl;
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LONG refcount;
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SIZE_T size;
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void *data;
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};
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HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3DCOMPILER_PRIVATE_H */
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