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wined3d: Avoid comparing against WINED3DSIO_* in the ARB shader backend.
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44648b2b91
commit
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@ -907,33 +907,33 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
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char arguments[256];
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unsigned int i;
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switch (curOpcode->opcode)
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switch (ins->handler_idx)
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{
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case WINED3DSIO_ABS: instruction = "ABS"; break;
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case WINED3DSIO_ADD: instruction = "ADD"; break;
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case WINED3DSIO_CRS: instruction = "XPD"; break;
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case WINED3DSIO_DP3: instruction = "DP3"; break;
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case WINED3DSIO_DP4: instruction = "DP4"; break;
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case WINED3DSIO_DST: instruction = "DST"; break;
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case WINED3DSIO_EXP: instruction = "EX2"; break;
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case WINED3DSIO_EXPP: instruction = "EXP"; break;
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case WINED3DSIO_FRC: instruction = "FRC"; break;
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case WINED3DSIO_LIT: instruction = "LIT"; break;
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case WINED3DSIO_LOG: instruction = "LG2"; break;
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case WINED3DSIO_LOGP: instruction = "LOG"; break;
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case WINED3DSIO_LRP: instruction = "LRP"; break;
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case WINED3DSIO_MAD: instruction = "MAD"; break;
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case WINED3DSIO_MAX: instruction = "MAX"; break;
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case WINED3DSIO_MIN: instruction = "MIN"; break;
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case WINED3DSIO_MOV: instruction = "MOV"; break;
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case WINED3DSIO_MUL: instruction = "MUL"; break;
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case WINED3DSIO_NOP: instruction = "NOP"; break;
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case WINED3DSIO_POW: instruction = "POW"; break;
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case WINED3DSIO_SGE: instruction = "SGE"; break;
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case WINED3DSIO_SLT: instruction = "SLT"; break;
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case WINED3DSIO_SUB: instruction = "SUB"; break;
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case WINED3DSIH_ABS: instruction = "ABS"; break;
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case WINED3DSIH_ADD: instruction = "ADD"; break;
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case WINED3DSIH_CRS: instruction = "XPD"; break;
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case WINED3DSIH_DP3: instruction = "DP3"; break;
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case WINED3DSIH_DP4: instruction = "DP4"; break;
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case WINED3DSIH_DST: instruction = "DST"; break;
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case WINED3DSIH_EXP: instruction = "EX2"; break;
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case WINED3DSIH_EXPP: instruction = "EXP"; break;
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case WINED3DSIH_FRC: instruction = "FRC"; break;
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case WINED3DSIH_LIT: instruction = "LIT"; break;
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case WINED3DSIH_LOG: instruction = "LG2"; break;
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case WINED3DSIH_LOGP: instruction = "LOG"; break;
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case WINED3DSIH_LRP: instruction = "LRP"; break;
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case WINED3DSIH_MAD: instruction = "MAD"; break;
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case WINED3DSIH_MAX: instruction = "MAX"; break;
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case WINED3DSIH_MIN: instruction = "MIN"; break;
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case WINED3DSIH_MOV: instruction = "MOV"; break;
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case WINED3DSIH_MUL: instruction = "MUL"; break;
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case WINED3DSIH_NOP: instruction = "NOP"; break;
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case WINED3DSIH_POW: instruction = "POW"; break;
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case WINED3DSIH_SGE: instruction = "SGE"; break;
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case WINED3DSIH_SLT: instruction = "SLT"; break;
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case WINED3DSIH_SUB: instruction = "SUB"; break;
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default: instruction = "";
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FIXME("Unhandled opcode %s\n", curOpcode->name);
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FIXME("Unhandled opcode %#x\n", ins->handler_idx);
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break;
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}
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@ -1018,12 +1018,12 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
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if ((WINED3DSHADER_VERSION_MAJOR(ins->reg_maps->shader_version) == 1
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&& !shader_is_pshader_version(ins->reg_maps->shader_version)
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&& shader_get_regtype(ins->dst) == WINED3DSPR_ADDR)
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|| ins->opcode->opcode == WINED3DSIO_MOVA)
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|| ins->handler_idx == WINED3DSIH_MOVA)
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{
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SHADER_BUFFER *buffer = ins->buffer;
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char src0_param[256];
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if (ins->opcode->opcode == WINED3DSIO_MOVA)
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if (ins->handler_idx == WINED3DSIH_MOVA)
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FIXME("mova should round\n");
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src0_param[0] = '\0';
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@ -1271,7 +1271,7 @@ static void pshader_hw_texbem(const struct wined3d_shader_instruction *ins)
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shader_hw_sample(ins, reg_dest_code, reg_coord, "TMP", FALSE, FALSE);
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if (ins->opcode->opcode == WINED3DSIO_TEXBEML && has_luminance)
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if (ins->handler_idx == WINED3DSIH_TEXBEML && has_luminance)
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{
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shader_addline(buffer, "MAD TMP, T%u.z, luminance%d.x, luminance%d.y;\n",
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src, reg_dest_code, reg_dest_code);
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@ -1554,30 +1554,30 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
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tmp_ins.src_addr[1] = ins->src_addr[1];
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tmp_ins.reg_maps = ins->reg_maps;
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switch(ins->opcode->opcode)
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switch(ins->handler_idx)
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{
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case WINED3DSIO_M4x4:
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nComponents = 4;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP4);
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break;
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case WINED3DSIO_M4x3:
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nComponents = 3;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP4);
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break;
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case WINED3DSIO_M3x4:
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nComponents = 4;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP3);
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break;
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case WINED3DSIO_M3x3:
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nComponents = 3;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP3);
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break;
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case WINED3DSIO_M3x2:
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nComponents = 2;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP3);
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break;
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default:
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break;
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case WINED3DSIH_M4x4:
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nComponents = 4;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP4);
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break;
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case WINED3DSIH_M4x3:
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nComponents = 3;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP4);
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break;
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case WINED3DSIH_M3x4:
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nComponents = 4;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP3);
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break;
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case WINED3DSIH_M3x3:
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nComponents = 3;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP3);
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break;
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case WINED3DSIH_M3x2:
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nComponents = 2;
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tmp_ins.opcode = shader_get_opcode(opcode_table, shader_version, WINED3DSIO_DP3);
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break;
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default:
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break;
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}
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tmp_ins.handler_idx = tmp_ins.opcode->handler_idx;
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@ -1590,7 +1590,6 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
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static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
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{
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CONST SHADER_OPCODE *curOpcode = ins->opcode;
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SHADER_BUFFER *buffer = ins->buffer;
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DWORD dst = ins->dst;
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DWORD src = ins->src[0];
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@ -1599,12 +1598,12 @@ static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
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char tmpLine[256];
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switch(curOpcode->opcode)
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switch(ins->handler_idx)
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{
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case WINED3DSIO_RSQ: instruction = "RSQ"; break;
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case WINED3DSIO_RCP: instruction = "RCP"; break;
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case WINED3DSIH_RSQ: instruction = "RSQ"; break;
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case WINED3DSIH_RCP: instruction = "RCP"; break;
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default: instruction = "";
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FIXME("Unhandled opcode %s\n", curOpcode->name);
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FIXME("Unhandled opcode %#x\n", ins->handler_idx);
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break;
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}
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