From d7596086bc693705768e8aa7571bd6acdc0d2402 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Wed, 9 May 2007 19:08:37 +0200 Subject: [PATCH] wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations. --- dlls/wined3d/wined3d_private.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c7a97442c0..3c03cac233 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -303,7 +303,8 @@ do { /* Trace vector and strided data information */ #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); -#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType); +#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \ + sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo); /* Defines used for optimizations */