d3d10core/tests: Port test_buffer_interfaces() from d3d11.

This commit is contained in:
Józef Kucia 2015-09-06 16:45:51 +02:00 committed by Alexandre Julliard
parent b9747d77f1
commit d7af6664ac

View File

@ -518,6 +518,135 @@ static void test_create_texture3d(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_buffer_interfaces(void)
{
ID3D11Buffer *d3d11_buffer;
D3D10_BUFFER_DESC desc;
ID3D10Buffer *buffer;
ID3D10Device *device;
unsigned int i;
ULONG refcount;
HRESULT hr;
static const struct test
{
UINT bind_flags;
UINT misc_flags;
UINT expected_bind_flags;
UINT expected_misc_flags;
}
desc_conversion_tests[] =
{
{
D3D10_BIND_VERTEX_BUFFER, 0,
D3D11_BIND_VERTEX_BUFFER, 0
},
{
D3D10_BIND_INDEX_BUFFER, 0,
D3D11_BIND_INDEX_BUFFER, 0
},
{
D3D10_BIND_CONSTANT_BUFFER, 0,
D3D11_BIND_CONSTANT_BUFFER, 0
},
{
D3D10_BIND_SHADER_RESOURCE, 0,
D3D11_BIND_SHADER_RESOURCE, 0
},
{
D3D10_BIND_STREAM_OUTPUT, 0,
D3D11_BIND_STREAM_OUTPUT, 0
},
{
D3D10_BIND_RENDER_TARGET, 0,
D3D11_BIND_RENDER_TARGET, 0
},
{
0, D3D10_RESOURCE_MISC_SHARED,
0, D3D11_RESOURCE_MISC_SHARED
},
};
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
desc.ByteWidth = 1024;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D10Device_CreateBuffer(device, &desc, NULL, &buffer);
ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Buffer should implement ID3D11Buffer.\n");
if (SUCCEEDED(hr)) ID3D11Buffer_Release(d3d11_buffer);
ID3D10Buffer_Release(buffer);
if (FAILED(hr))
{
win_skip("D3D11 is not available.\n");
ID3D10Device_Release(device);
return;
}
for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
{
const struct test *current = &desc_conversion_tests[i];
D3D11_BUFFER_DESC d3d11_desc;
ID3D11Device *d3d11_device;
desc.ByteWidth = 1024;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.BindFlags = current->bind_flags;
desc.CPUAccessFlags = 0;
desc.MiscFlags = current->misc_flags;
hr = ID3D10Device_CreateBuffer(device, &desc, NULL, &buffer);
/* Shared resources are not supported by REF and WARP devices. */
ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create a buffer, skipping test %u.\n", i);
continue;
}
hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer);
ok(SUCCEEDED(hr), "Test %u: Buffer should implement ID3D11Buffer.\n", i);
ID3D10Buffer_Release(buffer);
ID3D11Buffer_GetDesc(d3d11_buffer, &d3d11_desc);
ok(d3d11_desc.ByteWidth == desc.ByteWidth,
"Test %u: Got unexpected ByteWidth %u.\n", i, d3d11_desc.ByteWidth);
ok(d3d11_desc.Usage == (D3D11_USAGE)desc.Usage,
"Test %u: Got unexpected Usage %u.\n", i, d3d11_desc.Usage);
ok(d3d11_desc.BindFlags == current->expected_bind_flags,
"Test %u: Got unexpected BindFlags %#x.\n", i, d3d11_desc.BindFlags);
ok(d3d11_desc.CPUAccessFlags == desc.CPUAccessFlags,
"Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d11_desc.CPUAccessFlags);
ok(d3d11_desc.MiscFlags == current->expected_misc_flags,
"Test %u: Got unexpected MiscFlags %#x.\n", i, d3d11_desc.MiscFlags);
ok(d3d11_desc.StructureByteStride == 0,
"Test %u: Got unexpected StructureByteStride %u.\n", i, d3d11_desc.StructureByteStride);
d3d11_device = NULL;
ID3D11Buffer_GetDevice(d3d11_buffer, &d3d11_device);
ok(!!d3d11_device, "Test %u: Got NULL, expected device pointer.\n", i);
ID3D11Device_Release(d3d11_device);
ID3D11Buffer_Release(d3d11_buffer);
}
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_depthstencil_view(void)
{
D3D10_DEPTH_STENCIL_VIEW_DESC dsv_desc;
@ -3607,6 +3736,7 @@ START_TEST(device)
test_create_texture2d();
test_texture2d_interfaces();
test_create_texture3d();
test_buffer_interfaces();
test_create_depthstencil_view();
test_create_rendertarget_view();
test_create_shader_resource_view();