server: Should use release_object on an object instead of free.

This commit is contained in:
Robert Shearman 2006-04-07 11:15:19 +01:00 committed by Alexandre Julliard
parent 604cdff911
commit d8058fbe8c

View File

@ -205,11 +205,6 @@ static struct thread_input *create_thread_input( struct thread *thread )
if ((input = alloc_object( &thread_input_ops )))
{
if (!(input->desktop = get_thread_desktop( thread, 0 /* FIXME: access rights */ )))
{
free( input );
return NULL;
}
input->focus = 0;
input->capture = 0;
input->active = 0;
@ -218,6 +213,12 @@ static struct thread_input *create_thread_input( struct thread *thread )
list_init( &input->msg_list );
set_caret_window( input, 0 );
memset( input->keystate, 0, sizeof(input->keystate) );
if (!(input->desktop = get_thread_desktop( thread, 0 /* FIXME: access rights */ )))
{
release_object( input );
return NULL;
}
}
return input;
}
@ -855,7 +856,7 @@ static void thread_input_destroy( struct object *obj )
if (foreground_input == input) foreground_input = NULL;
empty_msg_list( &input->msg_list );
release_object( input->desktop );
if (input->desktop) release_object( input->desktop );
}
/* fix the thread input data when a window is destroyed */