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server: Should use release_object on an object instead of free.
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604cdff911
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@ -205,11 +205,6 @@ static struct thread_input *create_thread_input( struct thread *thread )
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if ((input = alloc_object( &thread_input_ops )))
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{
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if (!(input->desktop = get_thread_desktop( thread, 0 /* FIXME: access rights */ )))
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{
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free( input );
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return NULL;
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}
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input->focus = 0;
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input->capture = 0;
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input->active = 0;
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@ -218,6 +213,12 @@ static struct thread_input *create_thread_input( struct thread *thread )
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list_init( &input->msg_list );
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set_caret_window( input, 0 );
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memset( input->keystate, 0, sizeof(input->keystate) );
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if (!(input->desktop = get_thread_desktop( thread, 0 /* FIXME: access rights */ )))
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{
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release_object( input );
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return NULL;
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}
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}
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return input;
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}
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@ -855,7 +856,7 @@ static void thread_input_destroy( struct object *obj )
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if (foreground_input == input) foreground_input = NULL;
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empty_msg_list( &input->msg_list );
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release_object( input->desktop );
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if (input->desktop) release_object( input->desktop );
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}
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/* fix the thread input data when a window is destroyed */
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