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Use unsigned int instead of unsigned short in DirectDraw
depth-conversion color map.
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d34205ef94
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@ -12,7 +12,7 @@ static void pixel_convert_16_to_8(void *src, void *dst, DWORD width, DWORD heigh
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int y;
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if (palette != NULL) {
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const unsigned short * pal = (unsigned short *) palette->screen_palents;
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const unsigned int * pal = (unsigned int *) palette->screen_palents;
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for (y = height; y--; ) {
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#if defined(__i386__) && defined(__GNUC__)
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@ -27,7 +27,7 @@ static void pixel_convert_16_to_8(void *src, void *dst, DWORD width, DWORD heigh
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"xor %%eax,%%eax\n"
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"1:\n"
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" lodsb\n"
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" movw (%%edx,%%eax,2),%%ax\n"
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" movw (%%edx,%%eax,4),%%ax\n"
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" stosw\n"
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" xor %%eax,%%eax\n"
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" loop 1b\n"
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@ -52,7 +52,7 @@ static void palette_convert_16_to_8(
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LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count
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) {
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int i;
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unsigned short *pal = (unsigned short *) screen_palette;
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unsigned int *pal = (unsigned int *) screen_palette;
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for (i = 0; i < count; i++)
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pal[start + i] = (((((unsigned short) palent[i].peRed) & 0xF8) << 8) |
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@ -64,7 +64,7 @@ static void palette_convert_15_to_8(
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LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count
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) {
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int i;
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unsigned short *pal = (unsigned short *) screen_palette;
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unsigned int *pal = (unsigned int *) screen_palette;
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for (i = 0; i < count; i++)
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pal[start + i] = (((((unsigned short) palent[i].peRed) & 0xF8) << 7) |
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