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wined3d: Use GL_ARB_draw_elements_base_vertex if available.
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@ -2391,10 +2391,6 @@ HRESULT CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device
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TRACE("Recording... not performing anything\n");
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return WINED3D_OK;
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}
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/* The base vertex index affects the stream sources */
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device_invalidate_state(device, STATE_STREAMSRC);
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return WINED3D_OK;
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}
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@ -4092,7 +4088,7 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
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if (device->stateBlock->state.load_base_vertex_index)
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{
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device->stateBlock->state.load_base_vertex_index = 0;
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device_invalidate_state(device, STATE_STREAMSRC);
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device_invalidate_state(device, STATE_BASEVERTEXINDEX);
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}
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/* Account for the loading offset due to index buffers. Instead of
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@ -4106,6 +4102,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
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struct wined3d_buffer *index_buffer;
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UINT index_size = 2;
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GLuint vbo;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
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@ -4138,10 +4135,11 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
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else
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index_size = 4;
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if (device->stateBlock->state.load_base_vertex_index != device->stateBlock->state.base_vertex_index)
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if (!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] &&
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device->stateBlock->state.load_base_vertex_index != device->stateBlock->state.base_vertex_index)
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{
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device->stateBlock->state.load_base_vertex_index = device->stateBlock->state.base_vertex_index;
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device_invalidate_state(device, STATE_STREAMSRC);
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device_invalidate_state(device, STATE_BASEVERTEXINDEX);
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}
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drawPrimitive(device, index_count, start_idx, index_size,
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@ -4174,7 +4172,11 @@ HRESULT CDECL wined3d_device_draw_primitive_up(struct wined3d_device *device, UI
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stream->offset = 0;
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stream->stride = stream_stride;
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device->stateBlock->state.user_stream = TRUE;
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device->stateBlock->state.load_base_vertex_index = 0;
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if (device->stateBlock->state.load_base_vertex_index)
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{
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device->stateBlock->state.load_base_vertex_index = 0;
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device_invalidate_state(device, STATE_BASEVERTEXINDEX);
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}
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/* TODO: Only mark dirty if drawing from a different UP address */
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device_invalidate_state(device, STATE_STREAMSRC);
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@ -4224,7 +4226,11 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_up(struct wined3d_device *de
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/* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */
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device->stateBlock->state.base_vertex_index = 0;
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device->stateBlock->state.load_base_vertex_index = 0;
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if (device->stateBlock->state.load_base_vertex_index)
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{
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device->stateBlock->state.load_base_vertex_index = 0;
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device_invalidate_state(device, STATE_BASEVERTEXINDEX);
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}
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/* Mark the state dirty until we have nicer tracking of the stream source pointers */
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device_invalidate_state(device, STATE_VDECL);
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device_invalidate_state(device, STATE_INDEXBUFFER);
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@ -33,14 +33,24 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
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#include <math.h>
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/* GL locking is done by the caller */
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static void drawStridedFast(GLenum primitive_type, UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
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static void drawStridedFast(const struct wined3d_gl_info *gl_info, GLenum primitive_type, UINT count, UINT idx_size,
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const void *idx_data, UINT start_idx, INT base_vertex_index)
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{
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if (idx_size)
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{
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glDrawElements(primitive_type, count,
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idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
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(const char *)idx_data + (idx_size * start_idx));
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checkGLcall("glDrawElements");
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GLenum idxtype = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
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if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
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{
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GL_EXTCALL(glDrawElementsBaseVertex(primitive_type, count, idxtype,
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(const char *)idx_data + (idx_size * start_idx), base_vertex_index));
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checkGLcall("glDrawElementsBaseVertex");
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}
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else
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{
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glDrawElements(primitive_type, count,
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idxtype, (const char *)idx_data + (idx_size * start_idx));
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checkGLcall("glDrawElements");
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}
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}
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else
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{
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@ -469,11 +479,12 @@ static void drawStridedSlowVs(const struct wined3d_gl_info *gl_info, const struc
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/* GL locking is done by the caller */
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static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
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const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
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const void *idxData, UINT idxSize, UINT startIdx)
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const void *idxData, UINT idxSize, UINT startIdx, UINT base_vertex_index)
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{
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UINT numInstances = 0, i;
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int numInstancedAttribs = 0, j;
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UINT instancedData[sizeof(si->elements) / sizeof(*si->elements) /* 16 */];
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GLenum idxtype = idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
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if (!idxSize)
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{
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@ -530,9 +541,18 @@ static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const st
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send_attribute(gl_info, si->elements[instancedData[j]].format->id, instancedData[j], ptr);
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}
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glDrawElements(glPrimitiveType, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
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(const char *)idxData+(idxSize * startIdx));
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checkGLcall("glDrawElements");
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if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
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{
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GL_EXTCALL(glDrawElementsBaseVertex(glPrimitiveType, numberOfVertices, idxtype,
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(const char *)idxData+(idxSize * startIdx), base_vertex_index));
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checkGLcall("glDrawElementsBaseVertex");
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}
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else
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{
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glDrawElements(glPrimitiveType, numberOfVertices, idxtype,
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(const char *)idxData+(idxSize * startIdx));
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checkGLcall("glDrawElements");
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}
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}
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}
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@ -646,6 +666,7 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
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ENTER_GL();
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{
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GLenum glPrimType = state->gl_primitive_type;
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INT base_vertex_index = state->base_vertex_index;
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BOOL emulation = FALSE;
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const struct wined3d_stream_info *stream_info = &device->strided_streams;
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struct wined3d_stream_info stridedlcl;
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@ -711,11 +732,11 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
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{
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/* Instancing emulation with mixing immediate mode and arrays */
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drawStridedInstanced(context->gl_info, state, stream_info,
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index_count, glPrimType, idxData, idxSize, StartIdx);
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index_count, glPrimType, idxData, idxSize, StartIdx, base_vertex_index);
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}
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else
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{
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drawStridedFast(glPrimType, index_count, idxSize, idxData, StartIdx);
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drawStridedFast(context->gl_info, glPrimType, index_count, idxSize, idxData, StartIdx, base_vertex_index);
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}
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}
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@ -5062,6 +5062,8 @@ const struct StateEntryTemplate misc_state_template[] = {
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{ STATE_SAMPLER(17), /* Vertex sampler 1 */ { STATE_SAMPLER(17), sampler }, WINED3D_GL_EXT_NONE },
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{ STATE_SAMPLER(18), /* Vertex sampler 2 */ { STATE_SAMPLER(18), sampler }, WINED3D_GL_EXT_NONE },
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{ STATE_SAMPLER(19), /* Vertex sampler 3 */ { STATE_SAMPLER(19), sampler }, WINED3D_GL_EXT_NONE },
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{ STATE_BASEVERTEXINDEX, { 0, NULL, }, ARB_DRAW_ELEMENTS_BASE_VERTEX },
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{ STATE_BASEVERTEXINDEX, { STATE_STREAMSRC, NULL, }, WINED3D_GL_EXT_NONE },
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{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
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};
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@ -995,7 +995,10 @@ extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC
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#define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
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#define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
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#define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
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#define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
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#define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
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#define STATE_HIGHEST (STATE_BASEVERTEXINDEX)
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enum fogsource {
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FOGSOURCE_FFP,
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