wined3d: Use GL_ARB_draw_elements_base_vertex if available.

This commit is contained in:
Stefan Dösinger 2011-06-11 16:18:45 +02:00 committed by Alexandre Julliard
parent 7de2fa2670
commit dafd31861a
4 changed files with 53 additions and 21 deletions

View File

@ -2391,10 +2391,6 @@ HRESULT CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device
TRACE("Recording... not performing anything\n");
return WINED3D_OK;
}
/* The base vertex index affects the stream sources */
device_invalidate_state(device, STATE_STREAMSRC);
return WINED3D_OK;
}
@ -4092,7 +4088,7 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
if (device->stateBlock->state.load_base_vertex_index)
{
device->stateBlock->state.load_base_vertex_index = 0;
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_BASEVERTEXINDEX);
}
/* Account for the loading offset due to index buffers. Instead of
@ -4106,6 +4102,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
struct wined3d_buffer *index_buffer;
UINT index_size = 2;
GLuint vbo;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
@ -4138,10 +4135,11 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
else
index_size = 4;
if (device->stateBlock->state.load_base_vertex_index != device->stateBlock->state.base_vertex_index)
if (!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] &&
device->stateBlock->state.load_base_vertex_index != device->stateBlock->state.base_vertex_index)
{
device->stateBlock->state.load_base_vertex_index = device->stateBlock->state.base_vertex_index;
device_invalidate_state(device, STATE_STREAMSRC);
device_invalidate_state(device, STATE_BASEVERTEXINDEX);
}
drawPrimitive(device, index_count, start_idx, index_size,
@ -4174,7 +4172,11 @@ HRESULT CDECL wined3d_device_draw_primitive_up(struct wined3d_device *device, UI
stream->offset = 0;
stream->stride = stream_stride;
device->stateBlock->state.user_stream = TRUE;
device->stateBlock->state.load_base_vertex_index = 0;
if (device->stateBlock->state.load_base_vertex_index)
{
device->stateBlock->state.load_base_vertex_index = 0;
device_invalidate_state(device, STATE_BASEVERTEXINDEX);
}
/* TODO: Only mark dirty if drawing from a different UP address */
device_invalidate_state(device, STATE_STREAMSRC);
@ -4224,7 +4226,11 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_up(struct wined3d_device *de
/* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */
device->stateBlock->state.base_vertex_index = 0;
device->stateBlock->state.load_base_vertex_index = 0;
if (device->stateBlock->state.load_base_vertex_index)
{
device->stateBlock->state.load_base_vertex_index = 0;
device_invalidate_state(device, STATE_BASEVERTEXINDEX);
}
/* Mark the state dirty until we have nicer tracking of the stream source pointers */
device_invalidate_state(device, STATE_VDECL);
device_invalidate_state(device, STATE_INDEXBUFFER);

View File

@ -33,14 +33,24 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
#include <math.h>
/* GL locking is done by the caller */
static void drawStridedFast(GLenum primitive_type, UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
static void drawStridedFast(const struct wined3d_gl_info *gl_info, GLenum primitive_type, UINT count, UINT idx_size,
const void *idx_data, UINT start_idx, INT base_vertex_index)
{
if (idx_size)
{
glDrawElements(primitive_type, count,
idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
(const char *)idx_data + (idx_size * start_idx));
checkGLcall("glDrawElements");
GLenum idxtype = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
{
GL_EXTCALL(glDrawElementsBaseVertex(primitive_type, count, idxtype,
(const char *)idx_data + (idx_size * start_idx), base_vertex_index));
checkGLcall("glDrawElementsBaseVertex");
}
else
{
glDrawElements(primitive_type, count,
idxtype, (const char *)idx_data + (idx_size * start_idx));
checkGLcall("glDrawElements");
}
}
else
{
@ -469,11 +479,12 @@ static void drawStridedSlowVs(const struct wined3d_gl_info *gl_info, const struc
/* GL locking is done by the caller */
static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
const void *idxData, UINT idxSize, UINT startIdx)
const void *idxData, UINT idxSize, UINT startIdx, UINT base_vertex_index)
{
UINT numInstances = 0, i;
int numInstancedAttribs = 0, j;
UINT instancedData[sizeof(si->elements) / sizeof(*si->elements) /* 16 */];
GLenum idxtype = idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
if (!idxSize)
{
@ -530,9 +541,18 @@ static void drawStridedInstanced(const struct wined3d_gl_info *gl_info, const st
send_attribute(gl_info, si->elements[instancedData[j]].format->id, instancedData[j], ptr);
}
glDrawElements(glPrimitiveType, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
(const char *)idxData+(idxSize * startIdx));
checkGLcall("glDrawElements");
if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
{
GL_EXTCALL(glDrawElementsBaseVertex(glPrimitiveType, numberOfVertices, idxtype,
(const char *)idxData+(idxSize * startIdx), base_vertex_index));
checkGLcall("glDrawElementsBaseVertex");
}
else
{
glDrawElements(glPrimitiveType, numberOfVertices, idxtype,
(const char *)idxData+(idxSize * startIdx));
checkGLcall("glDrawElements");
}
}
}
@ -646,6 +666,7 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
ENTER_GL();
{
GLenum glPrimType = state->gl_primitive_type;
INT base_vertex_index = state->base_vertex_index;
BOOL emulation = FALSE;
const struct wined3d_stream_info *stream_info = &device->strided_streams;
struct wined3d_stream_info stridedlcl;
@ -711,11 +732,11 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
{
/* Instancing emulation with mixing immediate mode and arrays */
drawStridedInstanced(context->gl_info, state, stream_info,
index_count, glPrimType, idxData, idxSize, StartIdx);
index_count, glPrimType, idxData, idxSize, StartIdx, base_vertex_index);
}
else
{
drawStridedFast(glPrimType, index_count, idxSize, idxData, StartIdx);
drawStridedFast(context->gl_info, glPrimType, index_count, idxSize, idxData, StartIdx, base_vertex_index);
}
}

View File

@ -5062,6 +5062,8 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_SAMPLER(17), /* Vertex sampler 1 */ { STATE_SAMPLER(17), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(18), /* Vertex sampler 2 */ { STATE_SAMPLER(18), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(19), /* Vertex sampler 3 */ { STATE_SAMPLER(19), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_BASEVERTEXINDEX, { 0, NULL, }, ARB_DRAW_ELEMENTS_BASE_VERTEX },
{ STATE_BASEVERTEXINDEX, { STATE_STREAMSRC, NULL, }, WINED3D_GL_EXT_NONE },
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
};

View File

@ -995,7 +995,10 @@ extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC
#define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
#define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
#define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
#define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
#define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
#define STATE_HIGHEST (STATE_BASEVERTEXINDEX)
enum fogsource {
FOGSOURCE_FFP,