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d3d9: Just return the resource type in IDirect3DResource8::GetType() implementations.
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@ -197,16 +197,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(IDirect3DCubeTexture9 *ifac
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static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(IDirect3DCubeTexture9 *iface)
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{
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IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
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D3DRESOURCETYPE ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_type(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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return D3DRTYPE_CUBETEXTURE;
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}
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/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
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@ -192,16 +192,9 @@ static void WINAPI IDirect3DTexture9Impl_PreLoad(IDirect3DTexture9 *iface)
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static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(IDirect3DTexture9 *iface)
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{
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IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface);
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HRESULT ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_type(This->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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return D3DRTYPE_TEXTURE;
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}
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/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
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@ -192,16 +192,9 @@ static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(IDirect3DVolumeTexture9 *
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static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(IDirect3DVolumeTexture9 *iface)
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{
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IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
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D3DRESOURCETYPE type;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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type = wined3d_texture_get_type(This->wined3d_texture);
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wined3d_mutex_unlock();
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return type;
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return D3DRTYPE_VOLUMETEXTURE;
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}
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static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD LODNew)
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