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wined3d: Begin centralizing surface location management.
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@ -819,7 +819,7 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf
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IWineD3DSurface_PreLoad(This->lastActiveRenderTarget);
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/* Assume that the drawable will be modified by some other things now */
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((IWineD3DSurfaceImpl *) This->lastActiveRenderTarget)->Flags &= ~SFLAG_INDRAWABLE;
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IWineD3DSurface_ModifyLocation(This->lastActiveRenderTarget, SFLAG_INDRAWABLE, FALSE);
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This->isInDraw = oldInDraw;
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}
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@ -1441,6 +1441,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
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&object->frontBuffer,
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NULL /* pShared (always null)*/);
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if (object->frontBuffer != NULL) {
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IWineD3DSurface_ModifyLocation(object->frontBuffer, SFLAG_INDRAWABLE, TRUE);
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IWineD3DSurface_SetContainer(object->frontBuffer, (IWineD3DBase *)object);
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} else {
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ERR("Failed to create the front buffer\n");
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@ -4841,12 +4842,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
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/* Dirtify the target surface for now. If the surface is locked regularly, and an up to date sysmem copy exists,
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* it is most likely more efficient to perform a clear on the sysmem copy too instead of downloading it
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*/
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IWineD3DSurface_ModifyLocation(This->lastActiveRenderTarget, SFLAG_INDRAWABLE, TRUE);
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/* TODO: Move the fbo logic into ModifyLocation() */
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if(This->render_offscreen && wined3d_settings.offscreen_rendering_mode == ORM_FBO) {
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target->Flags |= SFLAG_INTEXTURE;
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target->Flags &= ~SFLAG_INSYSMEM;
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} else {
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target->Flags |= SFLAG_INDRAWABLE;
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target->Flags &= ~(SFLAG_INTEXTURE | SFLAG_INSYSMEM);
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}
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return WINED3D_OK;
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}
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@ -5540,8 +5539,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
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LEAVE_GL();
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((IWineD3DSurfaceImpl *)pDestinationSurface)->Flags &= ~SFLAG_INSYSMEM;
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((IWineD3DSurfaceImpl *)pDestinationSurface)->Flags |= SFLAG_INTEXTURE;
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IWineD3DSurface_ModifyLocation(pDestinationSurface, SFLAG_INTEXTURE, TRUE);
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(0));
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return WINED3D_OK;
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@ -1078,29 +1078,27 @@ void drawPrimitive(IWineD3DDevice *iface,
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blt_to_drawable(This, target);
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}
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/* TODO: Move fbo logic to ModifyLocation */
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) target, SFLAG_INDRAWABLE, TRUE);
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if(swapchain) {
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/* Onscreen target. Invalidate system memory copy and texture copy */
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target->Flags &= ~(SFLAG_INSYSMEM | SFLAG_INTEXTURE);
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target->Flags |= SFLAG_INDRAWABLE;
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IWineD3DSwapChain_Release(swapchain);
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} else if(wined3d_settings.offscreen_rendering_mode != ORM_FBO) {
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/* Non-FBO target: Invalidate system copy, texture copy and dirtify the container */
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/* TODO: Move container dirtification to ModifyLocation */
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IWineD3DSurface_GetContainer((IWineD3DSurface *) target, &IID_IWineD3DBaseTexture, (void **)&texture);
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if(texture) {
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IWineD3DBaseTexture_SetDirty(texture, TRUE);
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IWineD3DTexture_Release(texture);
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}
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target->Flags &= ~(SFLAG_INSYSMEM | SFLAG_INTEXTURE);
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target->Flags |= SFLAG_INDRAWABLE;
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} else {
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/* FBO offscreen target. Invalidate system memory copy */
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target->Flags &= ~SFLAG_INSYSMEM;
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/* FBO offscreen target. Texture == Drawable */
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target->Flags |= SFLAG_INTEXTURE;
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}
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} else {
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/* Must be an fbo render target */
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target->Flags &= ~SFLAG_INSYSMEM;
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) target, SFLAG_INDRAWABLE, TRUE);
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target->Flags |= SFLAG_INTEXTURE;
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}
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}
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@ -451,7 +451,7 @@ void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT te
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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TRACE("(%p) : setting textureName %u, target %i\n", This, textureName, target);
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if (This->glDescription.textureName == 0 && textureName != 0) {
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This->Flags &= ~SFLAG_INTEXTURE;
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IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
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IWineD3DSurface_AddDirtyRect(iface, NULL);
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}
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This->glDescription.textureName = textureName;
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@ -650,7 +650,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
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*/
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if(!(This->resource.allocatedMemory || This->Flags & SFLAG_PBO)) {
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This->resource.allocatedMemory = HeapAlloc(GetProcessHeap() ,0 , This->resource.size + 4);
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This->Flags &= ~SFLAG_INSYSMEM; /* This is the marker that surface data has to be downloaded */
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if(This->Flags & SFLAG_INSYSMEM) {
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ERR("Surface without memory or pbo has SFLAG_INSYSMEM set!\n");
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}
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}
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/* Create a PBO for dynamically locked surfaces but don't do it for converted or non-pow2 surfaces.
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@ -2267,7 +2269,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BO
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if (!(This->Flags & SFLAG_DONOTFREE)) {
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HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
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This->resource.allocatedMemory = NULL;
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This->Flags &= ~SFLAG_INSYSMEM;
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IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, FALSE);
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}
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return WINED3D_OK;
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@ -2427,7 +2429,7 @@ extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, C
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if (!(This->Flags & SFLAG_INSYSMEM) && (This->Flags & SFLAG_INTEXTURE))
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surface_download_data(This);
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This->Flags &= ~(SFLAG_INTEXTURE | SFLAG_INDRAWABLE);
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IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE);
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if (NULL != pDirtyRect) {
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This->dirtyRect.left = min(This->dirtyRect.left, pDirtyRect->left);
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This->dirtyRect.top = min(This->dirtyRect.top, pDirtyRect->top);
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@ -2503,7 +2505,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
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This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
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/* Now the surface memory is most up do date. Invalidate drawable and texture */
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This->Flags &= ~(SFLAG_INDRAWABLE | SFLAG_INTEXTURE);
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IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE);
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/* For client textures opengl has to be notified */
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if(This->Flags & SFLAG_CLIENT) {
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@ -3087,7 +3089,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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/* The texture is now most up to date - If the surface is a render target and has a drawable, this
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* path is never entered
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*/
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This->Flags |= SFLAG_INTEXTURE;
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INTEXTURE, TRUE);
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return WINED3D_OK;
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} else if(Src) {
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@ -3231,14 +3233,12 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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LEAVE_GL();
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/* TODO: If the surface is locked often, perform the Blt in software on the memory instead */
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This->Flags &= ~SFLAG_INSYSMEM;
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/* The surface is now in the drawable. On onscreen surfaces or without fbos the texture
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* is outdated now
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*/
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if(dstSwapchain || wined3d_settings.offscreen_rendering_mode != ORM_FBO) {
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This->Flags |= SFLAG_INDRAWABLE;
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This->Flags &= ~SFLAG_INTEXTURE;
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} else {
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INDRAWABLE, TRUE);
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/* TODO: This should be moved to ModifyLocation() */
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if(!(dstSwapchain || wined3d_settings.offscreen_rendering_mode != ORM_FBO)) {
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This->Flags |= SFLAG_INTEXTURE;
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}
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@ -3533,6 +3533,22 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
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return WINED3D_OK;
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}
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static void WINAPI IWineD3DSurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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TRACE("(%p)->(%s, %s)\n", iface,
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flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
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persistent ? "TRUE" : "FALSE");
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/* TODO: For offscreen textures with fbo offscreen rendering the drawable is the same as the texture.*/
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if(persistent) {
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This->Flags &= ~SFLAG_LOCATIONS;
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This->Flags |= flag;
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} else {
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This->Flags &= ~flag;
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}
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}
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const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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{
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/* IUnknown */
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@ -3584,5 +3600,6 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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IWineD3DSurfaceImpl_GetGlDesc,
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IWineD3DSurfaceImpl_GetData,
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IWineD3DSurfaceImpl_SetFormat,
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IWineD3DSurfaceImpl_PrivateSetup
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IWineD3DSurfaceImpl_PrivateSetup,
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IWineD3DSurfaceImpl_ModifyLocation
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};
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@ -301,7 +301,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
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FIXME("Palette changed with surface that does not have an up to date system memory copy\n");
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}
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TRACE("Dirtifying surface\n");
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This->Flags &= ~(SFLAG_INTEXTURE | SFLAG_INDRAWABLE);
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IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE);
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}
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if(This->Flags & SFLAG_DIBSECTION) {
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@ -783,6 +783,19 @@ HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
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return WINED3D_OK;
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}
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/***************************
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*
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***************************/
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static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
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TRACE("(%p)->(%s, %s)\n", iface,
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flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
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persistent ? "TRUE" : "FALSE");
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/* GDI surfaces can be in system memory only */
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if(flag != SFLAG_INSYSMEM) {
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ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
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}
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}
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/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
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* only IWineD3DBaseSurface and IWineGDISurface ones.
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*/
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@ -837,5 +850,6 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
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IWineGDISurfaceImpl_GetGlDesc,
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IWineD3DSurfaceImpl_GetData,
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IWineD3DBaseSurfaceImpl_SetFormat,
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IWineGDISurfaceImpl_PrivateSetup
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IWineGDISurfaceImpl_PrivateSetup,
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IWineGDISurfaceImpl_ModifyLocation
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};
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@ -355,8 +355,8 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
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if(backuptodate) front->Flags |= SFLAG_INSYSMEM;
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else front->Flags &= ~SFLAG_INSYSMEM;
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} else {
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back->Flags &= ~SFLAG_INSYSMEM;
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front->Flags &= ~SFLAG_INSYSMEM;
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) front, SFLAG_INDRAWABLE, TRUE);
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) back, SFLAG_INDRAWABLE, TRUE);
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}
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}
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@ -1209,6 +1209,9 @@ const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
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SFLAG_PBO | \
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SFLAG_CLIENT)
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#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
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SFLAG_INTEXTURE | \
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SFLAG_INDRAWABLE)
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BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
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typedef enum {
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@ -1141,6 +1141,7 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
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STDMETHOD_(CONST void *, GetData)(THIS) PURE;
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STDMETHOD(SetFormat)(THIS_ WINED3DFORMAT format) PURE;
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STDMETHOD(PrivateSetup)(THIS) PURE;
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STDMETHOD_(void,ModifyLocation)(THIS_ DWORD flag, BOOL persistent);
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};
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#undef INTERFACE
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@ -1196,6 +1197,7 @@ DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
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#define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p)
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#define IWineD3DSurface_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
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#define IWineD3DSurface_PrivateSetup(p) (p)->lpVtbl->PrivateSetup(p)
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#define IWineD3DSurface_ModifyLocation(p,a,b) (p)->lpVtbl->ModifyLocation(p,a,b)
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#endif
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/*****************************************************************************
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