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wined3d: Fix up the backbuffer count on failure in swapchain_init().
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@ -952,6 +952,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
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parent, &surface_desc, &swapchain->back_buffers[i])))
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{
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WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
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swapchain->desc.backbuffer_count = i;
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goto err;
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}
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surface_set_swapchain(swapchain->back_buffers[i], swapchain);
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