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d3dx9: Allow loading DDS volume textures into 2D textures.
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9008971bde
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df3c573f63
@ -88,7 +88,8 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic
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const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
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HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
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DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info,
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unsigned int *loaded_miplevels) DECLSPEC_HIDDEN;
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HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
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@ -539,7 +539,8 @@ HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *d
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}
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HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
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DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info)
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DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info,
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unsigned int *loaded_miplevels)
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{
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HRESULT hr;
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@ -553,13 +554,21 @@ HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data,
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const struct dds_header *header = src_data;
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const BYTE *pixels = (BYTE *)(header + 1);
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/* Loading a cube texture as a simple texture is also supported (only first face texture is taken) */
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if ((src_info->ResourceType != D3DRTYPE_TEXTURE) && (src_info->ResourceType != D3DRTYPE_CUBETEXTURE))
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/* Loading a cube texture as a simple texture is also supported
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* (only first face texture is taken). Same with volume textures. */
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if ((src_info->ResourceType != D3DRTYPE_TEXTURE)
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&& (src_info->ResourceType != D3DRTYPE_CUBETEXTURE)
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&& (src_info->ResourceType != D3DRTYPE_VOLUMETEXTURE))
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{
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WARN("Trying to load a %u resource as a 2D texture, returning failure.\n", src_info->ResourceType);
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return D3DXERR_INVALIDDATA;
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}
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width = src_info->Width;
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height = src_info->Height;
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mip_levels = min(src_info->MipLevels, IDirect3DTexture9_GetLevelCount(texture));
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if (src_info->ResourceType == D3DRTYPE_VOLUMETEXTURE)
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mip_levels = 1;
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for (mip_level = 0; mip_level < mip_levels; mip_level++)
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{
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hr = calculate_dds_surface_size(src_info->Format, width, height, &src_pitch, &mip_level_size);
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@ -578,6 +587,8 @@ HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data,
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height = max(1, height / 2);
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}
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*loaded_miplevels = mip_levels;
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return D3D_OK;
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}
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@ -25,7 +25,7 @@
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#include "d3dx9tex.h"
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#include "resources.h"
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static int has_2d_dxt5, has_cube_dxt5;
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static int has_2d_dxt3, has_2d_dxt5, has_cube_dxt5;
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/* 2x2 16-bit dds, no mipmaps */
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static const unsigned char dds_16bit[] = {
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@ -1433,6 +1433,7 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
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D3DSURFACE_DESC desc;
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D3DLOCKED_RECT lock_rect;
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int i;
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DWORD level_count;
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hr = D3DXCreateTextureFromFileInMemory(device, dds_16bit, sizeof(dds_16bit), &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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@ -1464,12 +1465,46 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
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if (SUCCEEDED(hr))
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{
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for (i = 0; i < 16; i++)
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ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i], "Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
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ok(((BYTE *)lock_rect.pBits)[i] == dds_cube_map[128 + i],
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"Byte at index %u is 0x%02x, expected 0x%02x.\n",
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i, ((BYTE *)lock_rect.pBits)[i], dds_cube_map[128 + i]);
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IDirect3DTexture9_UnlockRect(texture, 0);
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}
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IDirect3DTexture9_Release(texture);
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}
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/* Volume textures work too. */
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hr = D3DXCreateTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &texture);
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if (has_2d_dxt3)
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ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
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else
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todo_wine ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
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if (SUCCEEDED(hr))
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{
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type = IDirect3DTexture9_GetType(texture);
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ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u.\n", type, D3DRTYPE_TEXTURE);
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level_count = IDirect3DBaseTexture9_GetLevelCount((IDirect3DBaseTexture9 *)texture);
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todo_wine ok(level_count == 3, "Texture has %u mip levels, 3 expected.\n", level_count);
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hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
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ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x.\n", hr, D3D_OK);
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ok(desc.Width == 4, "Width is %u, expected 4.\n", desc.Width);
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ok(desc.Height == 4, "Height is %u, expected 4.\n", desc.Height);
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hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %#x, expected %#x.\n", hr, D3D_OK);
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if (SUCCEEDED(hr))
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{
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for (i = 0; i < 16; ++i)
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ok(((BYTE *)lock_rect.pBits)[i] == dds_volume_map[128 + i],
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"Byte at index %u is 0x%02x, expected 0x%02x.\n",
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i, ((BYTE *)lock_rect.pBits)[i], dds_volume_map[128 + i]);
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IDirect3DTexture9_UnlockRect(texture, 0);
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}
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/* The lower texture levels are apparently generated by filtering the level 0 surface
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* I.e. following levels from the file are ignored. */
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IDirect3DTexture9_Release(texture);
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}
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}
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static void test_D3DXCreateTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
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@ -1821,7 +1856,9 @@ START_TEST(texture)
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return;
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}
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/* Check whether DXT5 textures are supported */
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/* Check whether DXTn textures are supported. */
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has_2d_dxt3 = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
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hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5);
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has_2d_dxt5 = SUCCEEDED(hr);
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@ -602,6 +602,12 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
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FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet\n");
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miplevels = imginfo.MipLevels;
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}
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if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
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&& D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
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{
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FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
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miplevels = 1;
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}
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if (((file_width) && (width != imginfo.Width)) ||
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((file_height) && (height != imginfo.Height)) ||
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@ -640,10 +646,12 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
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IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
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hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
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IDirect3DSurface9_Release(surface);
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loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
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}
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else
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{
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hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo);
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hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo,
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&loaded_miplevels);
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}
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if (FAILED(hr))
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@ -654,7 +662,6 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
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return hr;
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}
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loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
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hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
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if (FAILED(hr))
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{
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