d3dx9: Allow loading DDS volume textures into 2D textures.

This commit is contained in:
Matteo Bruni 2014-03-03 17:48:14 +01:00 committed by Alexandre Julliard
parent 9008971bde
commit df3c573f63
4 changed files with 65 additions and 9 deletions

View File

@ -88,7 +88,8 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic
const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info,
unsigned int *loaded_miplevels) DECLSPEC_HIDDEN;
HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,

View File

@ -539,7 +539,8 @@ HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *d
}
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info)
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info,
unsigned int *loaded_miplevels)
{
HRESULT hr;
@ -553,13 +554,21 @@ HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data,
const struct dds_header *header = src_data;
const BYTE *pixels = (BYTE *)(header + 1);
/* Loading a cube texture as a simple texture is also supported (only first face texture is taken) */
if ((src_info->ResourceType != D3DRTYPE_TEXTURE) && (src_info->ResourceType != D3DRTYPE_CUBETEXTURE))
/* Loading a cube texture as a simple texture is also supported
* (only first face texture is taken). Same with volume textures. */
if ((src_info->ResourceType != D3DRTYPE_TEXTURE)
&& (src_info->ResourceType != D3DRTYPE_CUBETEXTURE)
&& (src_info->ResourceType != D3DRTYPE_VOLUMETEXTURE))
{
WARN("Trying to load a %u resource as a 2D texture, returning failure.\n", src_info->ResourceType);
return D3DXERR_INVALIDDATA;
}
width = src_info->Width;
height = src_info->Height;
mip_levels = min(src_info->MipLevels, IDirect3DTexture9_GetLevelCount(texture));
if (src_info->ResourceType == D3DRTYPE_VOLUMETEXTURE)
mip_levels = 1;
for (mip_level = 0; mip_level < mip_levels; mip_level++)
{
hr = calculate_dds_surface_size(src_info->Format, width, height, &src_pitch, &mip_level_size);
@ -578,6 +587,8 @@ HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data,
height = max(1, height / 2);
}
*loaded_miplevels = mip_levels;
return D3D_OK;
}

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@ -25,7 +25,7 @@
#include "d3dx9tex.h"
#include "resources.h"
static int has_2d_dxt5, has_cube_dxt5;
static int has_2d_dxt3, has_2d_dxt5, has_cube_dxt5;
/* 2x2 16-bit dds, no mipmaps */
static const unsigned char dds_16bit[] = {
@ -1433,6 +1433,7 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
D3DSURFACE_DESC desc;
D3DLOCKED_RECT lock_rect;
int i;
DWORD level_count;
hr = D3DXCreateTextureFromFileInMemory(device, dds_16bit, sizeof(dds_16bit), &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
@ -1464,12 +1465,46 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
if (SUCCEEDED(hr))
{
for (i = 0; i < 16; i++)
ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i], "Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
ok(((BYTE *)lock_rect.pBits)[i] == dds_cube_map[128 + i],
"Byte at index %u is 0x%02x, expected 0x%02x.\n",
i, ((BYTE *)lock_rect.pBits)[i], dds_cube_map[128 + i]);
IDirect3DTexture9_UnlockRect(texture, 0);
}
IDirect3DTexture9_Release(texture);
}
/* Volume textures work too. */
hr = D3DXCreateTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &texture);
if (has_2d_dxt3)
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
else
todo_wine ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x.\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
type = IDirect3DTexture9_GetType(texture);
ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u.\n", type, D3DRTYPE_TEXTURE);
level_count = IDirect3DBaseTexture9_GetLevelCount((IDirect3DBaseTexture9 *)texture);
todo_wine ok(level_count == 3, "Texture has %u mip levels, 3 expected.\n", level_count);
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x.\n", hr, D3D_OK);
ok(desc.Width == 4, "Width is %u, expected 4.\n", desc.Width);
ok(desc.Height == 4, "Height is %u, expected 4.\n", desc.Height);
hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "IDirect3DTexture9_LockRect returned %#x, expected %#x.\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
for (i = 0; i < 16; ++i)
ok(((BYTE *)lock_rect.pBits)[i] == dds_volume_map[128 + i],
"Byte at index %u is 0x%02x, expected 0x%02x.\n",
i, ((BYTE *)lock_rect.pBits)[i], dds_volume_map[128 + i]);
IDirect3DTexture9_UnlockRect(texture, 0);
}
/* The lower texture levels are apparently generated by filtering the level 0 surface
* I.e. following levels from the file are ignored. */
IDirect3DTexture9_Release(texture);
}
}
static void test_D3DXCreateTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
@ -1821,7 +1856,9 @@ START_TEST(texture)
return;
}
/* Check whether DXT5 textures are supported */
/* Check whether DXTn textures are supported. */
has_2d_dxt3 = SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5);
has_2d_dxt5 = SUCCEEDED(hr);

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@ -602,6 +602,12 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet\n");
miplevels = imginfo.MipLevels;
}
if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
&& D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
{
FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
miplevels = 1;
}
if (((file_width) && (width != imginfo.Width)) ||
((file_height) && (height != imginfo.Height)) ||
@ -640,10 +646,12 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
IDirect3DSurface9_Release(surface);
loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
}
else
{
hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo);
hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo,
&loaded_miplevels);
}
if (FAILED(hr))
@ -654,7 +662,6 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
return hr;
}
loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
if (FAILED(hr))
{