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d3d11: Implement d3d11_device_CreateTexture2D().
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@ -112,8 +112,8 @@ static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D
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return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
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}
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HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
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const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
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HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d10_texture2d **texture) DECLSPEC_HIDDEN;
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struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
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/* ID3D10Texture3D */
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@ -75,9 +75,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *ifac
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
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const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
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{
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FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d10_texture2d *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
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return hr;
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*texture = &object->ID3D11Texture2D_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
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@ -2011,10 +2020,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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d3d11_desc.Width = desc->Width;
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d3d11_desc.Height = desc->Height;
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d3d11_desc.MipLevels = desc->MipLevels;
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@ -2026,17 +2031,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *ifa
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d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
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d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
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if (FAILED(hr = d3d10_texture2d_init(object, device, &d3d11_desc, data)))
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{
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
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return hr;
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}
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*texture = &object->ID3D10Texture2D_iface;
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TRACE("Created ID3D10Texture2D %p\n", object);
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return S_OK;
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}
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@ -444,8 +444,8 @@ static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
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d3d10_texture2d_wined3d_object_released,
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};
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HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
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const D3D11_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
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static HRESULT d3d_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
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const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
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{
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struct wined3d_resource_desc wined3d_desc;
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unsigned int levels;
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@ -520,6 +520,28 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device
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return S_OK;
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}
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HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d10_texture2d **texture)
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{
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struct d3d10_texture2d *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_texture2d_init(object, device, desc, data)))
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{
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created texture %p.\n", object);
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*texture = object;
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return S_OK;
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}
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static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
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