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d3dx9: Add stubs for D3DXCreateVolumeTextureFromFileInMemory functions.
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@ -110,8 +110,8 @@
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@ stub D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
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@ stub D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
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@ -950,6 +950,42 @@ HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
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usage, format, pool, texture, NULL);
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}
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
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LPCVOID data,
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UINT datasize,
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LPDIRECT3DVOLUMETEXTURE9 *texture)
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{
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TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
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return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
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D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
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0, NULL, NULL, texture);
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}
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
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LPCVOID data,
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UINT datasize,
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UINT width,
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UINT height,
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UINT depth,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *imageinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DVOLUMETEXTURE9 *texture)
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{
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FIXME("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p) : stub\n",
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device, data, datasize, width, height, depth, miplevels, usage, format, pool,
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filter, mipfilter, colorkey, imageinfo, palette, texture);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
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LPD3DXFILL2D function,
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LPVOID funcdata)
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