ddraw: Convert source files to utf-8.

This commit is contained in:
Alexandre Julliard 2008-10-18 19:19:45 +02:00
parent 90fd6a2f4d
commit e1ced22db1
21 changed files with 22 additions and 22 deletions

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@ -2,7 +2,7 @@
*
* Copyright 2000 (c) Marcus Meissner
* Copyright 2000 (c) TransGaming Technologies Inc.
* Copyright 2006 (c) Stefan Dösinger
* Copyright 2006 (c) Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -2,7 +2,7 @@
* Copyright 1997-2000 Marcus Meissner
* Copyright 1998-2000 Lionel Ulmer
* Copyright 2000-2001 TransGaming Technologies Inc.
* Copyright 2006 Stefan Dösinger
* Copyright 2006 Stefan Dösinger
* Copyright 2008 Denver Gingerich
*
* This library is free software; you can redistribute it and/or

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@ -1,5 +1,5 @@
/*
* Copyright 2006 Stefan Dösinger
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -1,7 +1,7 @@
/*
* Copyright (c) 1998-2004 Lionel Ulmer
* Copyright (c) 2002-2005 Christian Costa
* Copyright (c) 2006 Stefan Dösinger
* Copyright (c) 2006 Stefan Dösinger
* Copyright (c) 2008 Alexander Dorofeyev
*
* This library is free software; you can redistribute it and/or

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2006 Stefan Dösinger
* Copyright (c) 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -1,7 +1,7 @@
/* Direct3D ExecuteBuffer
* Copyright (c) 1998-2004 Lionel ULMER
* Copyright (c) 2002-2004 Christian Costa
* Copyright (c) 2006 Stefan Dösinger
* Copyright (c) 2006 Stefan Dösinger
*
* This file contains the implementation of IDirect3DExecuteBuffer.
*

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@ -1,7 +1,7 @@
/* DirectDrawGammaControl implementation
*
* Copyright 2001 TransGaming Technologies Inc.
* Copyright 2006 Stefan Dösinger
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -1,6 +1,6 @@
/* Direct3D Light
* Copyright (c) 1998 / 2002 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This file contains the implementation of Direct3DLight.
*

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@ -3,7 +3,7 @@
* Copyright 1997-1999 Marcus Meissner
* Copyright 1998 Lionel Ulmer
* Copyright 2000-2001 TransGaming Technologies Inc.
* Copyright 2006 Stefan Dösinger
* Copyright 2006 Stefan Dösinger
* Copyright 2008 Denver Gingerich
*
* This file contains the (internal) driver registration functions,

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@ -1,6 +1,6 @@
/* Direct3D Material
* Copyright (c) 2002 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This file contains the implementation of Direct3DMaterial.
*

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@ -1,6 +1,6 @@
/* DirectDraw - IDirectPalette base interface
*
* Copyright 2006 Stefan Dösinger
* Copyright 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -1,7 +1,7 @@
/*
* IParent implementation
*
* Copyright (c) 2006 Stefan Dösinger
* Copyright (c) 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -3,7 +3,7 @@
* Copyright (c) 1997-2000 Marcus Meissner
* Copyright (c) 1998-2000 Lionel Ulmer
* Copyright (c) 2000-2001 TransGaming Technologies Inc.
* Copyright (c) 2006 Stefan Dösinger
* Copyright (c) 2006 Stefan Dösinger
*
* This file contains the (internal) driver registration functions,
* driver enumeration APIs and DirectDraw creation functions.
@ -1036,7 +1036,7 @@ IDirectDrawSurfaceImpl_AddOverlayDirtyRect(IDirectDrawSurface7 *iface,
/* MSDN says it's not implemented. I could forward it to WineD3D,
* then we'd implement it, but I don't think that's a good idea
* (Stefan Dösinger)
* (Stefan Dösinger)
*/
#if 0
return IWineD3DSurface_AddOverlayDirtyRect(This->WineD3DSurface, pRect);

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@ -2,7 +2,7 @@
* Some unit tests for d3d functions
*
* Copyright (C) 2005 Antoine Chavasse
* Copyright (C) 2006 Stefan Dösinger for CodeWeavers
* Copyright (C) 2006 Stefan Dösinger for CodeWeavers
* Copyright (C) 2008 Alexander Dorofeyev
*
* This library is free software; you can redistribute it and/or

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@ -4,7 +4,7 @@
* Copyright (C) 2005 Antoine Chavasse (a.chavasse@gmail.com)
* Copyright (C) 2005 Christian Costa
* Copyright 2005 Ivan Leo Puoti
* Copyright (C) 2007 Stefan Dösinger
* Copyright (C) 2007 Stefan Dösinger
* Copyright (C) 2008 Alexander Dorofeyev
*
* This library is free software; you can redistribute it and/or

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@ -1,7 +1,7 @@
/*
* Unit tests for DirectDraw overlay functions
*
* Copyright (C) 2008 Stefan Dösinger for CodeWeavers
* Copyright (C) 2008 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -1,5 +1,5 @@
/*
* Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
* Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
* Copyright (C) 2008 Alexander Dorofeyev
*
* This library is free software; you can redistribute it and/or

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@ -1,6 +1,6 @@
/* Direct3D Texture
* Copyright (c) 1998 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This file contains the implementation of interface Direct3DTexture2.
*

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@ -4,7 +4,7 @@
* Copyright (c) 1997-2000 Marcus Meissner
* Copyright (c) 1998 Lionel Ulmer
* Copyright (c) 2000 TransGaming Technologies Inc.
* Copyright (c) 2006 Stefan Dösinger
* Copyright (c) 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -1,6 +1,6 @@
/* Direct3D Vertex Buffer
* Copyright (c) 2002 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This file contains the implementation of Direct3DVertexBuffer COM object
*

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@ -1,6 +1,6 @@
/* Direct3D Viewport
* Copyright (c) 1998 Lionel ULMER
* Copyright (c) 2006-2007 Stefan DÖSINGER
* Copyright (c) 2006-2007 Stefan DÖSINGER
*
* This file contains the implementation of Direct3DViewport2.
*