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ddraw: Convert source files to utf-8.
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@ -2,7 +2,7 @@
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*
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* Copyright 2000 (c) Marcus Meissner
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* Copyright 2000 (c) TransGaming Technologies Inc.
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* Copyright 2006 (c) Stefan Dösinger
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* Copyright 2006 (c) Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -2,7 +2,7 @@
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* Copyright 1997-2000 Marcus Meissner
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* Copyright 1998-2000 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2006 Stefan Dösinger
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* Copyright 2006 Stefan Dösinger
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* Copyright 2008 Denver Gingerich
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*
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* This library is free software; you can redistribute it and/or
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@ -1,5 +1,5 @@
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/*
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* Copyright 2006 Stefan Dösinger
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* Copyright 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -1,7 +1,7 @@
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/*
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* Copyright (c) 1998-2004 Lionel Ulmer
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* Copyright (c) 2002-2005 Christian Costa
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* Copyright (c) 2006 Stefan Dösinger
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* Copyright (c) 2006 Stefan Dösinger
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* Copyright (c) 2008 Alexander Dorofeyev
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*
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* This library is free software; you can redistribute it and/or
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2006 Stefan Dösinger
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -1,7 +1,7 @@
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/* Direct3D ExecuteBuffer
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* Copyright (c) 1998-2004 Lionel ULMER
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* Copyright (c) 2002-2004 Christian Costa
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* Copyright (c) 2006 Stefan Dösinger
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This file contains the implementation of IDirect3DExecuteBuffer.
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*
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@ -1,7 +1,7 @@
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/* DirectDrawGammaControl implementation
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*
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* Copyright 2001 TransGaming Technologies Inc.
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* Copyright 2006 Stefan Dösinger
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* Copyright 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -1,6 +1,6 @@
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/* Direct3D Light
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* Copyright (c) 1998 / 2002 Lionel ULMER
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* Copyright (c) 2006 Stefan DÖSINGER
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* Copyright (c) 2006 Stefan DÖSINGER
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*
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* This file contains the implementation of Direct3DLight.
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*
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@ -3,7 +3,7 @@
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* Copyright 1997-1999 Marcus Meissner
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* Copyright 1998 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2006 Stefan Dösinger
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* Copyright 2006 Stefan Dösinger
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* Copyright 2008 Denver Gingerich
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*
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* This file contains the (internal) driver registration functions,
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@ -1,6 +1,6 @@
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/* Direct3D Material
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* Copyright (c) 2002 Lionel ULMER
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* Copyright (c) 2006 Stefan DÖSINGER
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* Copyright (c) 2006 Stefan DÖSINGER
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*
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* This file contains the implementation of Direct3DMaterial.
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*
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@ -1,6 +1,6 @@
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/* DirectDraw - IDirectPalette base interface
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*
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* Copyright 2006 Stefan Dösinger
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* Copyright 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -1,7 +1,7 @@
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/*
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* IParent implementation
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*
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* Copyright (c) 2006 Stefan Dösinger
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -3,7 +3,7 @@
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* Copyright (c) 1997-2000 Marcus Meissner
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* Copyright (c) 1998-2000 Lionel Ulmer
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* Copyright (c) 2000-2001 TransGaming Technologies Inc.
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* Copyright (c) 2006 Stefan Dösinger
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This file contains the (internal) driver registration functions,
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* driver enumeration APIs and DirectDraw creation functions.
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@ -1036,7 +1036,7 @@ IDirectDrawSurfaceImpl_AddOverlayDirtyRect(IDirectDrawSurface7 *iface,
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/* MSDN says it's not implemented. I could forward it to WineD3D,
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* then we'd implement it, but I don't think that's a good idea
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* (Stefan Dösinger)
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* (Stefan Dösinger)
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*/
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#if 0
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return IWineD3DSurface_AddOverlayDirtyRect(This->WineD3DSurface, pRect);
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@ -2,7 +2,7 @@
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* Some unit tests for d3d functions
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*
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* Copyright (C) 2005 Antoine Chavasse
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* Copyright (C) 2006 Stefan Dösinger for CodeWeavers
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* Copyright (C) 2006 Stefan Dösinger for CodeWeavers
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* Copyright (C) 2008 Alexander Dorofeyev
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*
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* This library is free software; you can redistribute it and/or
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@ -4,7 +4,7 @@
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* Copyright (C) 2005 Antoine Chavasse (a.chavasse@gmail.com)
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* Copyright (C) 2005 Christian Costa
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* Copyright 2005 Ivan Leo Puoti
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* Copyright (C) 2007 Stefan Dösinger
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* Copyright (C) 2007 Stefan Dösinger
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* Copyright (C) 2008 Alexander Dorofeyev
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*
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* This library is free software; you can redistribute it and/or
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@ -1,7 +1,7 @@
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/*
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* Unit tests for DirectDraw overlay functions
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*
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* Copyright (C) 2008 Stefan Dösinger for CodeWeavers
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* Copyright (C) 2008 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
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* Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
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* Copyright (C) 2008 Alexander Dorofeyev
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*
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* This library is free software; you can redistribute it and/or
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@ -1,6 +1,6 @@
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/* Direct3D Texture
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* Copyright (c) 1998 Lionel ULMER
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* Copyright (c) 2006 Stefan DÖSINGER
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* Copyright (c) 2006 Stefan DÖSINGER
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*
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* This file contains the implementation of interface Direct3DTexture2.
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*
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@ -4,7 +4,7 @@
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* Copyright (c) 1997-2000 Marcus Meissner
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* Copyright (c) 1998 Lionel Ulmer
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* Copyright (c) 2000 TransGaming Technologies Inc.
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* Copyright (c) 2006 Stefan Dösinger
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -1,6 +1,6 @@
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/* Direct3D Vertex Buffer
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* Copyright (c) 2002 Lionel ULMER
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* Copyright (c) 2006 Stefan DÖSINGER
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* Copyright (c) 2006 Stefan DÖSINGER
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*
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* This file contains the implementation of Direct3DVertexBuffer COM object
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*
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@ -1,6 +1,6 @@
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/* Direct3D Viewport
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* Copyright (c) 1998 Lionel ULMER
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* Copyright (c) 2006-2007 Stefan DÖSINGER
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* Copyright (c) 2006-2007 Stefan DÖSINGER
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*
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* This file contains the implementation of Direct3DViewport2.
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*
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