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wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.
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@ -3427,6 +3427,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_MULTISAMPLEMASK :
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case WINED3DRS_PATCHEDGESTYLE :
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case WINED3DRS_PATCHSEGMENTS :
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case WINED3DRS_DEBUGMONITORTOKEN :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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@ -3437,20 +3438,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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return WINED3DERR_INVALIDCALL;
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}
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case WINED3DRS_DEBUGMONITORTOKEN :
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{
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/* Only useful for "debug builds". */
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if(0xbaadcafe != Value) {
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/* MSDN says the default is D3DDMT_ENABLE but our tests confirm 0xbaadcafe is the default. */
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/* MSDN says anything other than D3DDMT_ENABLE or DISABLE does not change the state,
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* but our tests disagree.
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* We do not claim to implement a debugging lib, so do not write an ERR
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*/
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WARN("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
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}
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break;
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}
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case WINED3DRS_POSITIONDEGREE :
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{
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if(WINED3DDEGREE_CUBIC != Value)
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@ -1360,7 +1360,7 @@ const struct StateEntry StateTable[] =
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{ /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask },
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{ /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_patchededge },
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{ /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_patchsegments },
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{ /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown },
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{ /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_nogl },
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{ /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax },
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{ /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ 0, state_nogl },
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{ /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
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