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wined3d: Remove a MESA hack.
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@ -2132,11 +2132,6 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This,
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shader_addline(buffer, "TEMP A0_SHADOW;\n");
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shader_addline(buffer, "TEMP A0_SHADOW;\n");
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}
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}
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/* Mesa supports only 95 constants */
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if (GL_VEND(MESA) || GL_VEND(WINE))
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This->baseShader.limits.constant_float =
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min(95, This->baseShader.limits.constant_float);
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shader_addline(buffer, "TEMP TA;\n");
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shader_addline(buffer, "TEMP TA;\n");
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/* Base Declarations */
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/* Base Declarations */
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