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wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
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@ -7153,21 +7153,8 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
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context = context_acquire(device, dst_surface);
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context_apply_blit_state(context, device);
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/* The coordinates of the ddraw front buffer are always fullscreen ('screen coordinates',
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* while OpenGL coordinates are window relative.
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* Also beware of the origin difference(top left vs bottom left).
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* Also beware that the front buffer's surface size is screen width x screen height,
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* whereas the real gl drawable size is the size of the window. */
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dst_swapchain = dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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? dst_surface->container.u.swapchain : NULL;
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if (!surface_is_offscreen(dst_surface))
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{
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if (dst_swapchain && dst_surface == dst_swapchain->front_buffer)
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surface_translate_frontbuffer_coords(dst_surface, context->win_handle, &dst_rect);
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dst_rect.top = dst_surface->currentDesc.Height - dst_rect.top;
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dst_rect.bottom = dst_surface->currentDesc.Height - dst_rect.bottom;
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}
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surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
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arbfp_blit_set((IWineD3DDevice *)device, src_surface);
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@ -7181,6 +7168,8 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
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/* Leave the opengl state valid for blitting */
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arbfp_blit_unset((IWineD3DDevice *)device);
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dst_swapchain = dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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? dst_surface->container.u.swapchain : NULL;
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if (wined3d_settings.strict_draw_ordering || (dst_swapchain
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&& (dst_surface == dst_swapchain->front_buffer
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|| dst_swapchain->num_contexts > 1)))
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@ -3176,15 +3176,29 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
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* drawable is limited to the window's client area. The sysmem and texture
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* copies do have the full screen size. Note that GL has a bottom-left
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* origin, while D3D has a top-left origin. */
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void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect)
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void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect)
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{
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POINT offset = {0, surface->currentDesc.Height};
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RECT windowsize;
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UINT drawable_height;
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GetClientRect(window, &windowsize);
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offset.y -= windowsize.bottom - windowsize.top;
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ScreenToClient(window, &offset);
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OffsetRect(rect, offset.x, offset.y);
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if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
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&& surface == surface->container.u.swapchain->front_buffer)
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{
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POINT offset = {0, 0};
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RECT windowsize;
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ScreenToClient(window, &offset);
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OffsetRect(rect, offset.x, offset.y);
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GetClientRect(window, &windowsize);
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drawable_height = windowsize.bottom - windowsize.top;
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}
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else
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{
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drawable_height = surface->currentDesc.Height;
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}
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rect->top = drawable_height - rect->top;
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rect->bottom = drawable_height - rect->bottom;
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}
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static BOOL surface_is_full_rect(IWineD3DSurfaceImpl *surface, const RECT *r)
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@ -3262,11 +3276,7 @@ static void surface_blt_fbo(IWineD3DDeviceImpl *device, const WINED3DTEXTUREFILT
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TRACE("Source surface %p is onscreen.\n", src_surface);
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if (buffer == GL_FRONT)
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surface_translate_frontbuffer_coords(src_surface, context->win_handle, &src_rect);
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src_rect.top = src_surface->currentDesc.Height - src_rect.top;
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src_rect.bottom = src_surface->currentDesc.Height - src_rect.bottom;
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surface_translate_drawable_coords(src_surface, context->win_handle, &src_rect);
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ENTER_GL();
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context_bind_fbo(context, GL_READ_FRAMEBUFFER, NULL);
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@ -3289,11 +3299,7 @@ static void surface_blt_fbo(IWineD3DDeviceImpl *device, const WINED3DTEXTUREFILT
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TRACE("Destination surface %p is onscreen.\n", dst_surface);
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if (buffer == GL_FRONT)
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surface_translate_frontbuffer_coords(dst_surface, context->win_handle, &dst_rect);
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dst_rect.top = dst_surface->currentDesc.Height - dst_rect.top;
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dst_rect.bottom = dst_surface->currentDesc.Height - dst_rect.bottom;
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surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
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ENTER_GL();
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context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, NULL);
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@ -3353,15 +3359,7 @@ static void surface_blt_to_drawable(IWineD3DDeviceImpl *device,
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context_apply_blit_state(context, device);
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if (!surface_is_offscreen(dst_surface))
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{
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if (swapchain && dst_surface == swapchain->front_buffer)
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{
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surface_translate_frontbuffer_coords(dst_surface, context->win_handle, &dst_rect);
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}
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dst_rect.top = dst_surface->currentDesc.Height - dst_rect.top;
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dst_rect.bottom = dst_surface->currentDesc.Height - dst_rect.bottom;
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}
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surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
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device->blitter->set_shader((IWineD3DDevice *)device, src_surface);
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@ -2178,7 +2178,7 @@ void surface_set_container(IWineD3DSurfaceImpl *surface,
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enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
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void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
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void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
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void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
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/* Predeclare the shared Surface functions */
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
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