From e35f1a4babd2fd3d09fcdec93d6d6a2fcdf58f44 Mon Sep 17 00:00:00 2001 From: Misha Koshelev Date: Wed, 29 Jun 2011 11:16:29 -0400 Subject: [PATCH] include: Add declarations related to D3DXFLOAT16. --- include/d3dx9math.h | 18 ++++++++++++++++++ include/d3dx9math.inl | 31 +++++++++++++++++++++++++++++++ 2 files changed, 49 insertions(+) diff --git a/include/d3dx9math.h b/include/d3dx9math.h index f28ffd1534..79a7e66982 100644 --- a/include/d3dx9math.h +++ b/include/d3dx9math.h @@ -261,6 +261,21 @@ typedef struct D3DXCOLOR FLOAT r, g, b, a; } D3DXCOLOR, *LPD3DXCOLOR; +typedef struct D3DXFLOAT16 +{ +#ifdef __cplusplus + D3DXFLOAT16(); + D3DXFLOAT16(FLOAT f); + D3DXFLOAT16(CONST D3DXFLOAT16 &f); + + operator FLOAT (); + + BOOL operator == (CONST D3DXFLOAT16 &) const; + BOOL operator != (CONST D3DXFLOAT16 &) const; +#endif /* __cplusplus */ + WORD value; +} D3DXFLOAT16, *LPD3DXFLOAT16; + #ifdef __cplusplus extern "C" { #endif @@ -357,6 +372,9 @@ D3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv); D3DXVECTOR4* WINAPI D3DXVec4Transform(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv, CONST D3DXMATRIX *pm); D3DXVECTOR4* WINAPI D3DXVec4TransformArray(D3DXVECTOR4 *pout, UINT outstride, CONST D3DXVECTOR4 *pv, UINT vstride, CONST D3DXMATRIX *pm, UINT n); +D3DXFLOAT16 *WINAPI D3DXFloat32To16Array(D3DXFLOAT16 *pout, CONST FLOAT *pin, UINT n); +FLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, CONST D3DXFLOAT16 *pin, UINT n); + #ifdef __cplusplus } #endif diff --git a/include/d3dx9math.inl b/include/d3dx9math.inl index 3cd078aca7..3f55aef4a5 100644 --- a/include/d3dx9math.inl +++ b/include/d3dx9math.inl @@ -851,6 +851,37 @@ inline BOOL D3DXCOLOR::operator != (CONST D3DXCOLOR& col) const return r != col.r || g != col.g || b != col.b || a != col.a; } +inline D3DXFLOAT16::D3DXFLOAT16() +{ +} + +inline D3DXFLOAT16::D3DXFLOAT16(FLOAT f) +{ + D3DXFloat32To16Array(this, &f, 1); +} + +inline D3DXFLOAT16::D3DXFLOAT16(CONST D3DXFLOAT16 &f) +{ + value = f.value; +} + +inline D3DXFLOAT16::operator FLOAT () +{ + FLOAT f; + D3DXFloat16To32Array(&f, this, 1); + return f; +} + +inline BOOL D3DXFLOAT16::operator == (CONST D3DXFLOAT16 &f) const +{ + return value == f.value; +} + +inline BOOL D3DXFLOAT16::operator != (CONST D3DXFLOAT16 &f) const +{ + return value != f.value; +} + #endif /* __cplusplus */ /*_______________D3DXCOLOR_____________________*/