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wined3d: Don't try to remove the location flag if it's not there in the first place.
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@ -2041,8 +2041,10 @@ void surface_set_texture_name(struct wined3d_surface *surface, GLuint new_name,
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/* FIXME: We shouldn't need to remove SFLAG_INTEXTURE if the
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* surface has no texture name yet. See if we can get rid of this. */
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if (surface->flags & flag)
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{
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ERR("Surface has %s set, but no texture name.\n", debug_surflocation(flag));
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surface_modify_location(surface, flag, FALSE);
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surface_modify_location(surface, flag, FALSE);
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}
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}
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*name = new_name;
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