d3dx9_36: Mark internal symbols as hidden.

This commit is contained in:
Marcus Meissner 2011-05-13 16:41:30 +02:00 committed by Alexandre Julliard
parent 58aad7c2ed
commit e550c537f3

View File

@ -44,14 +44,14 @@ typedef struct _PixelFormatDesc {
FormatType type;
} PixelFormatDesc;
HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length) DECLSPEC_HIDDEN;
const PixelFormatDesc *get_format_info(D3DFORMAT format);
const PixelFormatDesc *get_format_info_idx(int idx);
const PixelFormatDesc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
const PixelFormatDesc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
/* debug helpers */
const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c);
const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t);
const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_36_PRIVATE_H */