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d3d9: Avoid LPCWSTR.
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@ -106,8 +106,9 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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/***********************************************************************
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* D3DPERF_BeginEvent (D3D9.@)
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*/
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int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
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TRACE("(color %#x, name %s) : stub\n", color, debugstr_w(name));
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int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
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{
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TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
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return D3DPERF_event_level++;
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}
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@ -151,13 +152,15 @@ BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
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/***********************************************************************
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* D3DPERF_SetMarker (D3D9.@)
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*/
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void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
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FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
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void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
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{
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FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
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}
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/***********************************************************************
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* D3DPERF_SetRegion (D3D9.@)
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*/
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void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
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FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
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void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
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{
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FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
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}
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@ -2087,13 +2087,13 @@ DECLARE_INTERFACE_(IDirect3DDevice9Ex,IDirect3DDevice9)
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extern "C" {
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#endif /* defined(__cplusplus) */
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int WINAPI D3DPERF_BeginEvent(D3DCOLOR,LPCWSTR);
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int WINAPI D3DPERF_EndEvent(void);
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DWORD WINAPI D3DPERF_GetStatus(void);
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BOOL WINAPI D3DPERF_QueryRepeatFrame(void);
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void WINAPI D3DPERF_SetMarker(D3DCOLOR,LPCWSTR);
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void WINAPI D3DPERF_SetOptions(DWORD);
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void WINAPI D3DPERF_SetRegion(D3DCOLOR,LPCWSTR);
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int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name);
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int WINAPI D3DPERF_EndEvent(void);
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DWORD WINAPI D3DPERF_GetStatus(void);
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BOOL WINAPI D3DPERF_QueryRepeatFrame(void);
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void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name);
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void WINAPI D3DPERF_SetOptions(DWORD options);
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void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name);
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/* Define the main entrypoint as well */
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IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion);
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