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wined3d: Set the texture size for d3d8.
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@ -696,6 +696,13 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
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}
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}
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/* D3D8 doesn't use the opengl capability code from WineD3D and because of this the maximum texture size isn't set. */
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if (((IWineD3DImpl *)This->wineD3D)->dxVersion == 8 && GL_LIMITS(texture_size) == 0) {
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int gl_max;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
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GL_LIMITS(texture_size) = gl_max;
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}
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/** Check against the maximum texture sizes supported by the video card **/
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if (pow2Width > GL_LIMITS(texture_size) || pow2Height > GL_LIMITS(texture_size)) {
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/* one of three options
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