d3d10: Implement ID3D10EffectConstantBuffer::GetAnnotationByIndex().

This commit is contained in:
Rico Schüller 2009-09-09 19:17:20 +02:00 committed by Alexandre Julliard
parent 4d91fba96f
commit e6af0472b3

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@ -1906,9 +1906,22 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10Effe
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
ID3D10EffectConstantBuffer *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
struct d3d10_effect_local_buffer *This = (struct d3d10_effect_local_buffer *)iface;
struct d3d10_effect_variable *a;
return NULL;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->annotation_count)
{
WARN("Invalid index specified\n");
return (ID3D10EffectVariable *)&null_variable;
}
a = &This->annotations[index];
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
return (ID3D10EffectVariable *)a;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(