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wined3d: Avoid signed-unsigned integer comparisons.
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@ -2247,7 +2247,7 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *
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* memory behind our backs if really needed. Note that the amount of video
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* memory can be overruled using a registry setting. */
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int i;
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unsigned int i;
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enum wined3d_pci_device device;
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for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
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@ -5014,7 +5014,7 @@ static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
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static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
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{
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const struct wined3d_gl_info *gl_info = &adapter->gl_info;
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unsigned int i;
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int i;
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if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
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{
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@ -3763,7 +3763,7 @@ static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height
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unsigned int bpp, UINT pitch, DWORD color)
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{
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BYTE *first;
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int x, y;
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unsigned int x, y;
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/* Do first row */
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@ -4842,7 +4842,6 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
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struct wined3d_device *device = dst_surface->resource.device;
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const struct wined3d_gl_info *gl_info;
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float xrel, yrel;
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UINT row;
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struct wined3d_context *context;
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BOOL upsidedown = FALSE;
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RECT dst_rect = *dst_rect_in;
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@ -4910,6 +4909,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
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}
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else
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{
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LONG row;
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UINT yoffset = src_surface->resource.height - src_rect->top + dst_rect.top - 1;
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/* I have to process this row by row to swap the image,
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* otherwise it would be upside down, so stretching in y direction
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@ -4923,7 +4923,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
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/* Well, that stuff works, but it's very slow.
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* find a better way instead
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*/
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UINT col;
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LONG col;
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for (col = dst_rect.left; col < dst_rect.right; ++col)
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{
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