wined3d: Fix slightly misleading ParseVertexDeclarationUsage naming.

This commit is contained in:
H. Verbeet 2006-03-22 19:47:32 +00:00 committed by Alexandre Julliard
parent f716eea3df
commit e7b33b0f37

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@ -1064,7 +1064,7 @@ int ExpandMxMacro(DWORD macro_opcode, const DWORD* args) {
return nComponents;
}
static void ParseVertexDeclarationUsage(IWineD3DVertexShaderImpl *This, INT usage, INT arrayNo)
static void parse_decl_usage(IWineD3DVertexShaderImpl *This, INT usage, INT arrayNo)
{
switch(usage & 0xFFFF) {
case D3DDECLUSAGE_POSITION:
@ -1251,7 +1251,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
WINED3DVERTEXELEMENT *element = ((IWineD3DVertexDeclarationImpl*)This->vertexDeclaration)->pDeclarationWine + i;
INT usage = element->Usage | (element->UsageIndex << 16);
BYTE arrayNo = element->Reg;
ParseVertexDeclarationUsage(This, usage, arrayNo);
parse_decl_usage(This, usage, arrayNo);
}
}
@ -1288,7 +1288,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
if (curOpcode->opcode == D3DSIO_DCL){
INT usage = *pToken++;
INT arrayNo = (*pToken++ & 0x00001FFF);
ParseVertexDeclarationUsage(This, usage, arrayNo);
parse_decl_usage(This, usage, arrayNo);
} else if(curOpcode->opcode == D3DSIO_DEF) {
This->constantsUsedBitmap[*pToken & 0xFF] = VS_CONSTANT_CONSTANT;
FIXME("Constant %ld\n", *pToken & 0xFF);