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d3d10: D3D10CreateStateBlock() is implemented.
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@ -519,7 +519,7 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
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{
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struct d3d10_stateblock *object;
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FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock);
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TRACE("device %p, mask %p, stateblock %p.\n", device, mask, stateblock);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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