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wined3d: Get rid of GLINFO_LOCATION.
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e8ac9bbd7f
@ -39,8 +39,6 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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/* Extract a line. Note that this modifies the source string. */
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static char *get_line(char **ptr)
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{
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@ -5873,7 +5871,6 @@ static void gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int sta
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}
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}
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/* The stateblock is passed for GLINFO_LOCATION */
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static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWineD3DStateBlockImpl *stateblock)
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{
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const struct wined3d_gl_info *gl_info = &stateblock->device->adapter->gl_info;
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@ -28,8 +28,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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/* GL locking for state handlers is done by the caller. */
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/* Some private defines, Constant associations, etc.
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@ -29,8 +29,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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#define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */
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#define VB_RESETDECLCHANGE 1000 /* Reset the decl changecount after that number of draws */
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#define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */
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@ -28,8 +28,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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static DWORD wined3d_context_tls_idx;
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/* FBO helper functions */
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@ -34,7 +34,6 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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/* Define the default light parameters as specified by MSDN */
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const WINED3DLIGHT WINED3D_default_light = {
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@ -30,7 +30,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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#define GLINFO_LOCATION (*gl_info)
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#define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
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/* The d3d device ID */
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@ -28,7 +28,6 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
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#define GLINFO_LOCATION (*gl_info)
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#include <stdio.h>
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#include <math.h>
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@ -39,8 +39,6 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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#define WINED3D_GLSL_SAMPLE_PROJECTED 0x1
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#define WINED3D_GLSL_SAMPLE_RECT 0x2
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#define WINED3D_GLSL_SAMPLE_LOD 0x4
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@ -28,8 +28,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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/* GL locking for state handlers is done by the caller. */
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static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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@ -25,7 +25,6 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
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{
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@ -35,8 +35,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
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#define GLINFO_LOCATION (*gl_info)
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/* GL locking for state handlers is done by the caller. */
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static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context);
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@ -5545,7 +5543,6 @@ static const struct StateEntryTemplate ffp_fragmentstate_template[] = {
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{ STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim }, WINED3D_GL_EXT_NONE },
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{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
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};
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#undef GLINFO_LOCATION
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/* Context activation is done by the caller. */
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static void ffp_enable(IWineD3DDevice *iface, BOOL enable) { }
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@ -34,8 +34,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION (*gl_info)
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static void surface_cleanup(IWineD3DSurfaceImpl *This)
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{
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IWineD3DDeviceImpl *device = This->resource.device;
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@ -83,9 +83,6 @@ static inline unsigned short float_32_to_16(const float *in)
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return ret;
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}
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/* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
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/* *******************************************
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IWineD3DSurface IUnknown parts follow
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******************************************* */
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@ -33,8 +33,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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#define GLINFO_LOCATION (*gl_info)
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/*IWineD3DSwapChain parts follow: */
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static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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{
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@ -26,8 +26,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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#define GLINFO_LOCATION (*gl_info)
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/* Context activation is done by the caller. */
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static void volume_bind_and_dirtify(IWineD3DVolume *iface) {
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IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
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@ -748,7 +748,7 @@ extern int num_lock DECLSPEC_HIDDEN;
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/* GL related defines */
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/* ------------------ */
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#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
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#define GL_EXTCALL(f) (gl_info->f)
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#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
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#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
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