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d3d10core: Implement d3d10_vertex_shader_SetPrivateDataInterface().
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@ -220,9 +220,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10Vertex
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
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REFGUID guid, const IUnknown *data)
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REFGUID guid, const IUnknown *data)
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{
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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return E_NOTIMPL;
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d10_set_private_data_interface(&shader->private_store, guid, data);
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}
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}
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static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
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static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
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