d3d10core: Implement d3d10_vertex_shader_SetPrivateDataInterface().

This commit is contained in:
Henri Verbeet 2015-02-26 10:11:32 +01:00 committed by Alexandre Julliard
parent fe06bb1492
commit e8dc68a8e4

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@ -220,9 +220,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10Vertex
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
REFGUID guid, const IUnknown *data) REFGUID guid, const IUnknown *data)
{ {
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
return E_NOTIMPL; TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d10_set_private_data_interface(&shader->private_store, guid, data);
} }
static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl = static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =