mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
This commit is contained in:
parent
ff923245e1
commit
e9000d2e6c
@ -649,6 +649,5 @@ size_t parse_token(const DWORD* pToken);
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/* Callbacks */
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extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
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extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
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#endif /* __WINE_D3DX8_PRIVATE_H */
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@ -2762,6 +2762,9 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent
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}
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*volume = object->wineD3DVolume;
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IWineD3DVolume_AddRef(*volume);
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IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
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object->container = superior;
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object->forwardReference = superior;
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@ -52,6 +52,14 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
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/* No container, handle our own refcounting */
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if (ref == 1)
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{
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wined3d_mutex_lock();
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IWineD3DVolume_AddRef(This->wineD3DVolume);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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}
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@ -75,8 +83,6 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
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wined3d_mutex_lock();
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IWineD3DVolume_Release(This->wineD3DVolume);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -219,16 +225,16 @@ static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
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IDirect3DVolume8Impl_UnlockBox
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};
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ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
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IDirect3DVolume8Impl* volumeParent;
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IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
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/* GetParent's AddRef was forwarded to an object in destruction.
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* Releasing it here again would cause an endless recursion. */
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volumeParent->forwardReference = NULL;
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return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent);
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static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
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{
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volume_wined3d_object_destroyed,
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};
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HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
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UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool)
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{
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@ -238,7 +244,7 @@ HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device,
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volume->ref = 1;
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hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage,
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format, pool, &volume->wineD3DVolume, (IUnknown *)volume);
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format, pool, &volume->wineD3DVolume, (IUnknown *)volume, &d3d8_volume_wined3d_parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d volume, hr %#x.\n", hr);
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@ -58,7 +58,7 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
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if (ref == 0) {
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wined3d_mutex_lock();
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IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
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IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture);
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wined3d_mutex_unlock();
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IUnknown_Release(This->parentDevice);
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@ -538,6 +538,5 @@ typedef struct IDirect3DQuery9Impl {
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/* Callbacks */
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extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
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extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
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#endif /* __WINE_D3D9_PRIVATE_H */
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@ -2158,6 +2158,9 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent
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}
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*volume = object->wineD3DVolume;
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IWineD3DVolume_AddRef(*volume);
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IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
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object->container = superior;
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object->forwardReference = superior;
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@ -53,6 +53,14 @@ static ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
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/* No container, handle our own refcounting */
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if (ref == 1)
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{
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wined3d_mutex_lock();
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IWineD3DVolume_AddRef(This->wineD3DVolume);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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}
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@ -75,8 +83,6 @@ static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
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wined3d_mutex_lock();
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IWineD3DVolume_Release(This->wineD3DVolume);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -240,16 +246,16 @@ static const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
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IDirect3DVolume9Impl_UnlockBox
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};
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ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume) {
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IDirect3DVolume9Impl* volumeParent;
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IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
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/* GetParent's AddRef was forwarded to an object in destruction.
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* Releasing it here again would cause an endless recursion. */
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volumeParent->forwardReference = NULL;
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return IDirect3DVolume9_Release((IDirect3DVolume9*) volumeParent);
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static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_volume_wined3d_parent_ops =
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{
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volume_wined3d_object_destroyed,
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};
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HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
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UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool)
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{
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@ -259,7 +265,7 @@ HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device,
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volume->ref = 1;
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hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
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format, pool, &volume->wineD3DVolume, (IUnknown *)volume);
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format, pool, &volume->wineD3DVolume, (IUnknown *)volume, &d3d9_volume_wined3d_parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d volume, hr %#x.\n", hr);
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@ -59,7 +59,7 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
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if (ref == 0) {
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wined3d_mutex_lock();
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IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
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IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture);
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wined3d_mutex_unlock();
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IDirect3DDevice9Ex_Release(This->parentDevice);
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@ -1036,9 +1036,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
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UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format,
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WINED3DPOOL Pool, IWineD3DVolume **ppVolume, IUnknown *parent)
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height,
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UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, IWineD3DVolume **ppVolume,
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IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DVolumeImpl *object;
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@ -1055,7 +1055,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
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return WINED3DERR_OUTOFVIDEOMEMORY;
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}
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hr = volume_init(object, This, Width, Height, Depth, Usage, Format, Pool, parent);
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hr = volume_init(object, This, Width, Height, Depth, Usage, Format, Pool, parent, parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize volume, returning %#x.\n", hr);
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@ -123,6 +123,7 @@ static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
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ref = InterlockedDecrement(&This->resource.ref);
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if (ref == 0) {
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resource_cleanup((IWineD3DResource *)iface);
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This->parent_ops->wined3d_object_destroyed(This->resource.parent);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -374,8 +375,9 @@ static const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
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IWineD3DVolumeImpl_SetContainer
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};
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HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width, UINT height,
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UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
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HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
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UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
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IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
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@ -397,6 +399,7 @@ HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT
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return hr;
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}
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volume->parent_ops = parent_ops;
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volume->currentDesc.Width = width;
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volume->currentDesc.Height = height;
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volume->currentDesc.Depth = depth;
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@ -76,7 +76,7 @@ static void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINE
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This->baseTexture.dirty = FALSE;
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}
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static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This, D3DCB_DESTROYVOLUMEFN volume_destroy_cb)
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static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
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{
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unsigned int i;
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@ -90,7 +90,7 @@ static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This, D3DCB_DESTROY
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{
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/* Cleanup the container. */
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IWineD3DVolume_SetContainer(volume, NULL);
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volume_destroy_cb(volume);
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IWineD3DVolume_Release(volume);
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}
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}
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basetexture_cleanup((IWineD3DBaseTexture *)This);
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@ -170,7 +170,7 @@ HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT
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{
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ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
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texture->volumes[i] = NULL;
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volumetexture_cleanup(texture, D3DCB_DefaultDestroyVolume);
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volumetexture_cleanup(texture);
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return hr;
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}
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@ -224,7 +224,7 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *ifa
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TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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ref = InterlockedDecrement(&This->resource.ref);
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if (ref == 0) {
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IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume);
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IWineD3DVolumeTexture_Destroy(iface);
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}
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return ref;
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}
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@ -344,10 +344,11 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *if
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/* *******************************************
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IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
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******************************************* */
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static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) {
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static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface)
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{
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IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
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volumetexture_cleanup(This, D3DCB_DestroyVolume);
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volumetexture_cleanup(This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -1866,6 +1866,7 @@ typedef struct IWineD3DVolumeImpl
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IWineD3DResourceClass resource;
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/* WineD3DVolume Information */
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const struct wined3d_parent_ops *parent_ops;
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WINED3DVOLUMET_DESC currentDesc;
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IWineD3DBase *container;
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BOOL lockable;
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@ -1876,8 +1877,9 @@ typedef struct IWineD3DVolumeImpl
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} IWineD3DVolumeImpl;
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void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
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HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width, UINT height,
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UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
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HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
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UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
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IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
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@ -2215,7 +2215,6 @@ interface IWineD3DDeviceParent : IUnknown
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[out] IWineD3DSwapChain **swapchain
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);
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}
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typedef ULONG (*D3DCB_DESTROYVOLUMEFN)(IWineD3DVolume *pVolume);
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typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
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typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
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@ -2689,7 +2688,6 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
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interface IWineD3DVolumeTexture : IWineD3DBaseTexture
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{
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void Destroy(
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[in] D3DCB_DESTROYVOLUMEFN destroy_volume_callback
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);
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HRESULT GetLevelDesc(
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[in] UINT level,
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@ -2968,7 +2966,8 @@ interface IWineD3DDevice : IWineD3DBase
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[in] WINED3DFORMAT format,
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[in] WINED3DPOOL pool,
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[out] IWineD3DVolume **volume,
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[in] IUnknown *parent
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[in] IUnknown *parent,
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[in] const struct wined3d_parent_ops *parent_ops
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);
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HRESULT CreateCubeTexture(
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[in] UINT edge_length,
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