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d3d9: Hold the lock in cubetexture methods.
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0820777983
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ea3076b0f7
@ -60,8 +60,12 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
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if (ref == 0) {
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TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
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EnterCriticalSection(&d3d9_cs);
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IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
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IUnknown_Release(This->parentDevice);
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LeaveCriticalSection(&d3d9_cs);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -70,87 +74,153 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
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/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n" , This);
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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EnterCriticalSection(&d3d9_cs);
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hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d9_cs);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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D3DRESOURCETYPE ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
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static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
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EnterCriticalSection(&d3d9_cs);
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ret = IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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D3DTEXTUREFILTERTYPE ret;
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TRACE("(%p) Relay\n", This);
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return (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
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EnterCriticalSection(&d3d9_cs);
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ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
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LeaveCriticalSection(&d3d9_cs);
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}
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/* IDirect3DCubeTexture9 Interface follow: */
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@ -158,6 +228,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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WINED3DSURFACE_DESC wined3ddesc;
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UINT tmpInt = -1;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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@ -172,7 +243,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
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wined3ddesc.Width = &pDesc->Width;
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wined3ddesc.Height = &pDesc->Height;
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return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
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@ -182,30 +256,47 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBE
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
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if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
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IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
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IWineD3DCubeTexture_Release(mySurface);
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}
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LeaveCriticalSection(&d3d9_cs);
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return hrc;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -262,9 +353,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
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}
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object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
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object->ref = 1;
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
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(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
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D3D9CB_CreateSurface);
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LeaveCriticalSection(&d3d9_cs);
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if (hr != D3D_OK){
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