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ddraw: Avoid LPDIRECT3DVIEWPORT2.
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@ -925,7 +925,7 @@ static void D3D1_releaseObjects(void)
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static void ViewportTest(void)
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{
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HRESULT hr;
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LPDIRECT3DVIEWPORT2 Viewport2;
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IDirect3DViewport2 *Viewport2;
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IDirect3DViewport3 *Viewport3;
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D3DVIEWPORT vp1_data, ret_vp1_data;
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D3DVIEWPORT2 vp2_data, ret_vp2_data;
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@ -261,7 +261,7 @@ DECLARE_INTERFACE_(IDirect3D2,IUnknown)
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STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
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STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) PURE;
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STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial2 **material, IUnknown *outer) PURE;
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STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpD3DViewport2, IUnknown *pUnkOuter) PURE;
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STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport2 **viewport, IUnknown *outer) PURE;
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STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) PURE;
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STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface *surface,
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struct IDirect3DDevice2 **device) PURE;
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@ -1028,16 +1028,17 @@ DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown)
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STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc) PURE;
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STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2) PURE;
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STDMETHOD(GetStats)(THIS_ LPD3DSTATS lpD3DStats) PURE;
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STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
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STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
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STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2, LPDIRECT3DVIEWPORT2 *lplpDirect3DViewport2, DWORD dwFlags) PURE;
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STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
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STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
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STDMETHOD(NextViewport)(THIS_ IDirect3DViewport2 *ref,
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IDirect3DViewport2 **viewport, DWORD flags) PURE;
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STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
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STDMETHOD(BeginScene)(THIS) PURE;
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STDMETHOD(EndScene)(THIS) PURE;
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STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2 *lplpDirect3D2) PURE;
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/*** DrawPrimitive API ***/
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STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 lpDirect3DViewport2) PURE;
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STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *lplpDirect3DViewport2) PURE;
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STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
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STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport2 **viewport) PURE;
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STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface *surface, DWORD flags) PURE;
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STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface **surface) PURE;
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STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dpt,D3DVERTEXTYPE dwVertexTypeDesc,DWORD dwFlags) PURE;
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