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d3d10: Remove break after return (Smatch).
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@ -308,7 +308,6 @@ static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data)
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default:
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ERR("This should not happen!\n");
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return E_FAIL;
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break;
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}
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return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
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