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d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements.
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@ -48,7 +48,7 @@ HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
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HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
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const PixelFormatDesc *get_format_info(D3DFORMAT format);
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const PixelFormatDesc *get_format_info_idx(int idx);
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extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
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@ -27,9 +27,12 @@
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static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
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{
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UINT width, height, mipmaps;
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D3DFORMAT format;
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D3DFORMAT format, expected;
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D3DCAPS9 caps;
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HRESULT hr;
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IDirect3D9 *d3d;
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D3DDEVICE_CREATION_PARAMETERS params;
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D3DDISPLAYMODE mode;
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IDirect3DDevice9_GetDeviceCaps(device, &caps);
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@ -145,15 +148,51 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
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ok(hr == D3DERR_INVALIDCALL, "D3DXCheckTextureRequirements succeeded, but should've failed.\n");
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/* format */
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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format = D3DFMT_UNKNOWN;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
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format = 0;
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format = D3DX_DEFAULT;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
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format = D3DFMT_R8G8B8;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8);
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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IDirect3DDevice9_GetCreationParameters(device, ¶ms);
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IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_R3G3B2)))
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expected = D3DFMT_R3G3B2;
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else
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expected = D3DFMT_X4R4G4B4;
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format = D3DFMT_R3G3B2;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(format == expected, "Returned format %u, expected %u\n", format, expected);
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if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R3G3B2)))
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expected = D3DFMT_A8R3G3B2;
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else
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expected = D3DFMT_A8R8G8B8;
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format = D3DFMT_A8R3G3B2;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
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ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
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ok(format == expected, "Returned format %u, expected %u\n", format, expected);
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IDirect3D9_Release(d3d);
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}
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static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
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@ -122,6 +122,11 @@ HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
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UINT w = (width && *width) ? *width : 1;
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UINT h = (height && *height) ? *height : 1;
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D3DCAPS9 caps;
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D3DDEVICE_CREATION_PARAMETERS params;
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IDirect3D9 *d3d = NULL;
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D3DDISPLAYMODE mode;
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HRESULT hr;
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D3DFORMAT usedformat = D3DFMT_UNKNOWN;
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TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
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@ -129,8 +134,9 @@ HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
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return D3DERR_INVALIDCALL;
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/* usage */
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if ((usage != D3DX_DEFAULT) &&
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(usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES)))
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if (usage == D3DX_DEFAULT)
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usage = 0;
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if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
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return D3DERR_INVALIDCALL;
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/* pool */
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@ -202,44 +208,106 @@ HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
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/* format */
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if (format)
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{
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D3DDEVICE_CREATION_PARAMETERS params;
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IDirect3D9 *d3d = NULL;
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D3DDISPLAYMODE mode;
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HRESULT hr;
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TRACE("Requested format %x\n", *format);
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usedformat = *format;
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}
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
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if (FAILED(hr))
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if (FAILED(hr))
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goto cleanup;
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hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms);
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if (FAILED(hr))
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goto cleanup;
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hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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if (FAILED(hr))
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goto cleanup;
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if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
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usedformat = D3DFMT_A8R8G8B8;
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
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usage, D3DRTYPE_TEXTURE, usedformat);
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if (FAILED(hr))
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{
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/* Heuristic to choose the fallback format */
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const PixelFormatDesc *fmt = get_format_info(usedformat);
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BOOL allow_24bits;
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int bestscore = INT_MIN, i = 0, j;
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unsigned int channels;
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const PixelFormatDesc *curfmt;
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if (!fmt)
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{
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FIXME("Pixel format %x not handled\n", usedformat);
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goto cleanup;
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}
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hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms);
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allow_24bits = fmt->bytes_per_pixel == 3;
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channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0)
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+ (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0);
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usedformat = D3DFMT_UNKNOWN;
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if (FAILED(hr))
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goto cleanup;
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while ((curfmt = get_format_info_idx(i)))
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{
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unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0)
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+ (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0);
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int score;
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hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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i++;
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if (FAILED(hr))
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goto cleanup;
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if (curchannels < channels)
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continue;
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if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
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continue;
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if ((*format == D3DFMT_UNKNOWN) || (*format == D3DX_DEFAULT))
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*format = D3DFMT_A8R8G8B8;
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
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if (FAILED(hr))
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continue;
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, usage,
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D3DRTYPE_TEXTURE, *format);
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/* This format can be used, let's evaluate it.
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Weights chosen quite arbitrarily... */
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score = 16 - 4 * (curchannels - channels);
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if (FAILED(hr))
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FIXME("Pixel format adjustment not implemented yet\n");
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for (j = 0; j < 4; j++)
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{
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int diff = curfmt->bits[j] - fmt->bits[j];
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score += 16 - (diff < 0 ? -diff * 4 : diff);
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}
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if (score > bestscore)
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{
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bestscore = score;
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usedformat = curfmt->format;
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}
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}
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hr = D3D_OK;
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}
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cleanup:
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if (d3d)
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IDirect3D9_Release(d3d);
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if (d3d)
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IDirect3D9_Release(d3d);
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if (FAILED(hr))
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return D3DERR_INVALIDCALL;
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if (FAILED(hr))
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return hr;
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if (usedformat == D3DFMT_UNKNOWN)
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{
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WARN("Couldn't find a suitable pixel format\n");
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return D3DERR_NOTAVAILABLE;
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}
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TRACE("Format chosen: %x\n", usedformat);
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if (format)
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*format = usedformat;
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return D3D_OK;
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}
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@ -152,3 +152,12 @@ const PixelFormatDesc *get_format_info(D3DFORMAT format)
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while(formats[i].format != format && formats[i].format != D3DFMT_UNKNOWN) i++;
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return &formats[i];
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}
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const PixelFormatDesc *get_format_info_idx(int idx)
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{
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if(idx >= sizeof(formats) / sizeof(formats[0]))
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return NULL;
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if(formats[idx].format == D3DFMT_UNKNOWN)
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return NULL;
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return &formats[idx];
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}
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