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wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
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@ -1622,7 +1622,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *if
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}
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wined3d_mutex_lock();
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hr = wined3d_stateblock_create(This->wined3d_device, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
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hr = wined3d_stateblock_create(This->wined3d_device, (enum wined3d_stateblock_type)Type, &stateblock);
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if (FAILED(hr))
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{
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wined3d_mutex_unlock();
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@ -150,7 +150,7 @@ HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Im
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{
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wined3d_mutex_lock();
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hr = wined3d_stateblock_create(device->wined3d_device,
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(WINED3DSTATEBLOCKTYPE)type, &stateblock->wined3d_stateblock);
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(enum wined3d_stateblock_type)type, &stateblock->wined3d_stateblock);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -922,7 +922,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
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{
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restore_state = TRUE;
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if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3DSBT_ALL, &stateblock)))
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if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
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{
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ERR("Failed to create stateblock, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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@ -3915,7 +3915,7 @@ HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device)
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if (device->isRecordingState)
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return WINED3DERR_INVALIDCALL;
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hr = wined3d_stateblock_create(device, WINED3DSBT_RECORDED, &stateblock);
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hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &stateblock);
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if (FAILED(hr))
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return hr;
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@ -5609,7 +5609,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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}
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/* Note: No parent needed for initial internal stateblock */
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hr = wined3d_stateblock_create(device, WINED3DSBT_INIT, &device->stateBlock);
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hr = wined3d_stateblock_create(device, WINED3D_SBT_INIT, &device->stateBlock);
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if (FAILED(hr))
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ERR("Resetting the stateblock failed with error %#x.\n", hr);
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else
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@ -5902,7 +5902,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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}
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device->blitter = adapter->blitter;
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hr = wined3d_stateblock_create(device, WINED3DSBT_INIT, &device->stateBlock);
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hr = wined3d_stateblock_create(device, WINED3D_SBT_INIT, &device->stateBlock);
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if (FAILED(hr))
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{
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WARN("Failed to create stateblock.\n");
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@ -924,8 +924,8 @@ HRESULT CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblo
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unsigned int i;
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DWORD map;
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TRACE("Applying stateblock %p to device %p.\n", stateblock, device);
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TRACE("Blocktype: %#x.\n", stateblock->blockType);
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TRACE("Applying stateblock %p of type %#x to device %p.\n",
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stateblock, stateblock->blockType, device);
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if (stateblock->changed.vertexShader)
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wined3d_device_set_vertex_shader(device, stateblock->state.vertex_shader);
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@ -1105,7 +1105,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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TRACE("stateblock %p.\n", stateblock);
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stateblock->blockType = WINED3DSBT_INIT;
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stateblock->blockType = WINED3D_SBT_INIT;
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memset(stateblock->changed.pixelShaderConstantsF, 0, device->d3d_pshader_constantF * sizeof(BOOL));
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memset(stateblock->changed.vertexShaderConstantsF, 0, device->d3d_vshader_constantF * sizeof(BOOL));
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@ -1337,7 +1337,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
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}
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static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
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struct wined3d_device *device, WINED3DSTATEBLOCKTYPE type)
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struct wined3d_device *device, enum wined3d_stateblock_type type)
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{
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unsigned int i;
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HRESULT hr;
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@ -1354,26 +1354,26 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
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hr = stateblock_allocate_shader_constants(stateblock);
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if (FAILED(hr)) return hr;
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/* The WINED3DSBT_INIT stateblock type is used during initialization to
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/* The WINED3D_SBT_INIT stateblock type is used during initialization to
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* produce a placeholder stateblock so other functions called can update a
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* state block. */
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if (type == WINED3DSBT_INIT || type == WINED3DSBT_RECORDED) return WINED3D_OK;
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if (type == WINED3D_SBT_INIT || type == WINED3D_SBT_RECORDED) return WINED3D_OK;
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TRACE("Updating changed flags appropriate for type %#x.\n", type);
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switch (type)
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{
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case WINED3DSBT_ALL:
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case WINED3D_SBT_ALL:
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stateblock_init_lights(stateblock, device->stateBlock->state.light_map);
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stateblock_savedstates_set_all(&stateblock->changed, device->d3d_vshader_constantF,
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device->d3d_pshader_constantF);
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break;
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case WINED3DSBT_PIXELSTATE:
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case WINED3D_SBT_PIXEL_STATE:
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stateblock_savedstates_set_pixel(&stateblock->changed, device->d3d_pshader_constantF);
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break;
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case WINED3DSBT_VERTEXSTATE:
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case WINED3D_SBT_VERTEX_STATE:
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stateblock_init_lights(stateblock, device->stateBlock->state.light_map);
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stateblock_savedstates_set_vertex(&stateblock->changed, device->d3d_vshader_constantF);
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break;
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@ -1390,7 +1390,7 @@ static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
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}
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HRESULT CDECL wined3d_stateblock_create(struct wined3d_device *device,
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WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock)
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enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock)
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{
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struct wined3d_stateblock *object;
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HRESULT hr;
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@ -2310,7 +2310,7 @@ struct wined3d_stateblock
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{
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LONG ref; /* Note: Ref counting not required */
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struct wined3d_device *device;
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WINED3DSTATEBLOCKTYPE blockType;
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enum wined3d_stateblock_type blockType;
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/* Array indicating whether things have been set or changed */
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struct wined3d_saved_states changed;
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@ -710,15 +710,14 @@ enum wined3d_query_type
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#define WINED3DISSUE_END (1 << 0)
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#define WINED3DGETDATA_FLUSH (1 << 0)
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typedef enum _WINED3DSTATEBLOCKTYPE
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enum wined3d_stateblock_type
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{
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WINED3DSBT_INIT = 0,
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WINED3DSBT_ALL = 1,
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WINED3DSBT_PIXELSTATE = 2,
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WINED3DSBT_VERTEXSTATE = 3,
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WINED3DSBT_RECORDED = 4, /* WineD3D private */
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WINED3DSBT_FORCE_DWORD = 0xffffffff
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} WINED3DSTATEBLOCKTYPE;
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WINED3D_SBT_INIT = 0,
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WINED3D_SBT_ALL = 1,
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WINED3D_SBT_PIXEL_STATE = 2,
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WINED3D_SBT_VERTEX_STATE = 3,
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WINED3D_SBT_RECORDED = 4, /* WineD3D private */
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};
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typedef enum _WINED3DDECLMETHOD
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{
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@ -2292,7 +2291,7 @@ HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *
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HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
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HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
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HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
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WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
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enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
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ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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