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wined3d: Add two functions for GL context activation/restore.
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894f892b93
commit
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@ -793,6 +793,29 @@ static BOOL context_set_pixel_format(const struct wined3d_gl_info *gl_info, HDC
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return TRUE;
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}
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static BOOL context_set_gl_context(struct wined3d_context *ctx)
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{
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if (!pwglMakeCurrent(ctx->hdc, ctx->glCtx))
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{
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WARN("Failed to make GL context %p current on device context %p, last error %#x.\n",
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ctx->glCtx, ctx->hdc, GetLastError());
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ctx->valid = 0;
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context_set_current(NULL);
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return FALSE;
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}
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return TRUE;
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}
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static void context_restore_gl_context(HDC dc, HGLRC gl_ctx)
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{
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if (!pwglMakeCurrent(dc, gl_ctx))
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{
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ERR("Failed to restore GL context %p on device context %p, last error %#x.\n",
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gl_ctx, dc, GetLastError());
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context_set_current(NULL);
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}
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}
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static void context_update_window(struct wined3d_context *context)
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{
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if (context->win_handle == context->swapchain->win_handle)
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@ -826,12 +849,7 @@ static void context_update_window(struct wined3d_context *context)
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goto err;
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}
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if (!pwglMakeCurrent(context->hdc, context->glCtx))
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{
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ERR("Failed to make GL context %p current on device context %p, last error %#x.\n",
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context->glCtx, context->hdc, GetLastError());
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goto err;
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}
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context_set_gl_context(context);
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return;
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@ -855,7 +873,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
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context_update_window(context);
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if (context->valid && restore_ctx != context->glCtx)
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context->valid = !!pwglMakeCurrent(context->hdc, context->glCtx);
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context_set_gl_context(context);
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else restore_ctx = NULL;
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ENTER_GL();
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@ -937,12 +955,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
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if (restore_ctx)
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{
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if (!pwglMakeCurrent(restore_dc, restore_ctx))
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{
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DWORD err = GetLastError();
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ERR("Failed to restore GL context %p on device context %p, last error %#x.\n",
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restore_ctx, restore_dc, err);
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}
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context_restore_gl_context(restore_dc, restore_ctx);
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}
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else if (pwglGetCurrentContext() && !pwglMakeCurrent(NULL, NULL))
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{
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@ -1007,16 +1020,8 @@ BOOL context_set_current(struct wined3d_context *ctx)
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}
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TRACE("Switching to D3D context %p, GL context %p, device context %p.\n", ctx, ctx->glCtx, ctx->hdc);
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if (!pwglMakeCurrent(ctx->hdc, ctx->glCtx))
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{
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DWORD err = GetLastError();
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ERR("Failed to make GL context %p current on device context %p, last error %#x.\n",
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ctx->glCtx, ctx->hdc, err);
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ctx->valid = 0;
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pwglMakeCurrent(NULL, NULL);
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TlsSetValue(wined3d_context_tls_idx, NULL);
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if (!context_set_gl_context(ctx))
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return FALSE;
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}
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ctx->current = 1;
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}
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else if(pwglGetCurrentContext())
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@ -1049,13 +1054,7 @@ void context_release(struct wined3d_context *context)
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if (!--context->level && context->restore_ctx)
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{
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TRACE("Restoring GL context %p on device context %p.\n", context->restore_ctx, context->restore_dc);
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if (!pwglMakeCurrent(context->restore_dc, context->restore_ctx))
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{
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DWORD err = GetLastError();
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ERR("Failed to restore GL context %p on device context %p, last error %#x.\n",
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context->restore_ctx, context->restore_dc, err);
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context_set_current(NULL);
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}
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context_restore_gl_context(context->restore_dc, context->restore_ctx);
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context->restore_ctx = NULL;
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context->restore_dc = NULL;
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}
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@ -2324,14 +2323,7 @@ struct wined3d_context *context_acquire(IWineD3DDeviceImpl *device, IWineD3DSurf
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}
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else if (context->restore_ctx)
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{
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if (!pwglMakeCurrent(context->hdc, context->glCtx))
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{
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DWORD err = GetLastError();
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ERR("Failed to make GL context %p current on device context %p, last error %#x.\n",
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context->glCtx, context->hdc, err);
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context->valid = 0;
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pwglMakeCurrent(NULL, NULL);
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}
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context_set_gl_context(context);
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}
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return context;
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