d3d8: Use a proper window class for the device test.

This commit is contained in:
Stefan Dösinger 2011-03-10 19:59:47 +01:00 committed by Alexandre Julliard
parent a80579b2f3
commit ee2ac1ca6b

View File

@ -183,7 +183,7 @@ static void test_mipmap_levels(void)
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
@ -231,7 +231,7 @@ static void test_swapchain(void)
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
@ -377,7 +377,7 @@ static void test_refcount(void)
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
@ -701,7 +701,7 @@ static void test_cursor(void)
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
@ -781,7 +781,7 @@ static void test_states(void)
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
@ -879,7 +879,7 @@ static void test_scene(void)
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
@ -989,7 +989,7 @@ static void test_shader(void)
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
@ -1202,7 +1202,7 @@ static void test_limits(void)
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
@ -1269,7 +1269,7 @@ static void test_lights(void)
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d8 || !hwnd) goto cleanup;
@ -1354,7 +1354,7 @@ static void test_render_zero_triangles(void)
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d8 || !hwnd) goto cleanup;
@ -1418,7 +1418,7 @@ static void test_depth_stencil_reset(void)
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow("static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d8 || !hwnd) goto cleanup;
@ -1999,7 +1999,7 @@ static void test_fpu_setup(void)
ok(!!d3d8, "Failed to create a d3d8 object.\n");
if (!d3d8) return;
window = CreateWindowA("static", "d3d8_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
ok(!!window, "Failed to create a window.\n");
if (!window) goto done;
@ -2064,7 +2064,7 @@ static void test_ApplyStateBlock(void)
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d8 || !hwnd) goto cleanup;
@ -2120,12 +2120,17 @@ cleanup:
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
WNDCLASS wc = {0};
if (!d3d8_handle)
{
skip("Could not load d3d8.dll\n");
return;
}
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d8_test_wc";
RegisterClass(&wc);
pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
if (pDirect3DCreate8)
@ -2160,4 +2165,5 @@ START_TEST(device)
test_wndproc();
test_wndproc_windowed();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}