d3d9: Implement the device lost state.

This commit is contained in:
Stefan Dösinger 2008-02-06 20:35:06 +01:00 committed by Alexandre Julliard
parent b322f81b75
commit ef4119029b
3 changed files with 54 additions and 15 deletions

View File

@ -184,6 +184,7 @@ typedef struct IDirect3DDevice9Impl
IDirect3DVertexDeclaration9 **convertedDecls;
unsigned int numConvertedDecls, declArraySize;
BOOL notreset;
} IDirect3DDevice9Impl;

View File

@ -85,11 +85,16 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
TRACE("(%p)\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
if(hr == WINED3D_OK && This->notreset) {
TRACE("D3D9 Device is marked not reset\n");
hr = D3DERR_DEVICENOTRESET;
}
return hr;
}
@ -331,6 +336,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DP
IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
if(!resources_ok) {
WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
This->notreset = TRUE;
return WINED3DERR_INVALIDCALL;
}
@ -352,21 +358,26 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DP
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
LeaveCriticalSection(&d3d9_cs);
if(FAILED(hr)) {
This->notreset = TRUE;
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
} else {
This->notreset = FALSE;
}
return hr;
}

View File

@ -770,6 +770,8 @@ static void test_reset(void)
skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
goto cleanup;
}
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
@ -802,6 +804,8 @@ static void test_reset(void)
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successfull reset returned %#x\n", hr);
ZeroMemory(&vp, sizeof(vp));
hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
@ -843,6 +847,8 @@ static void test_reset(void)
d3dpp.BackBufferHeight = 300;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successfull reset returned %#x\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
@ -888,26 +894,38 @@ static void test_reset(void)
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
/* Reset again to get the device out of the lost state */
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successfull reset returned %#x\n", hr);
/* Scratch, sysmem and managed pools are fine */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successfull reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successfull reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successfull reset returned %#x\n", hr);
IDirect3DTexture9_Release(texture);
/* A reference held to an implicit surface causes failures as well */
@ -915,9 +933,13 @@ static void test_reset(void)
ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successfull reset returned %#x\n", hr);
/* Shaders are fine as well */
hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
@ -934,6 +956,9 @@ static void test_reset(void)
d3dpp.BackBufferHeight = 32;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
@ -941,6 +966,8 @@ static void test_reset(void)
d3dpp.BackBufferHeight = 600;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
cleanup:
if(pD3d) IDirect3D9_Release(pD3d);