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wined3d: Remove the useless device parameter to drawStridedFast().
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@ -33,13 +33,10 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
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#include <math.h>
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/* GL locking is done by the caller */
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static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
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UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
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static void drawStridedFast(GLenum primitive_type, UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
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{
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if (idx_size)
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{
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TRACE("(%p) : glElements(%x, %d, ...)\n", iface, primitive_type, count);
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glDrawElements(primitive_type, count,
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idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
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(const char *)idx_data + (idx_size * start_idx));
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@ -47,8 +44,6 @@ static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
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}
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else
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{
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TRACE("(%p) : glDrawArrays(%#x, %d, %d)\n", iface, primitive_type, start_idx, count);
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glDrawArrays(primitive_type, start_idx, count);
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checkGLcall("glDrawArrays");
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}
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@ -722,7 +717,7 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
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drawStridedInstanced(iface, &This->strided_streams, index_count,
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glPrimType, idxData, idxSize, StartIdx);
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} else {
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drawStridedFast(iface, glPrimType, index_count, idxSize, idxData, StartIdx);
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drawStridedFast(glPrimType, index_count, idxSize, idxData, StartIdx);
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}
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}
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