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wined3d: Remove some redundant IWineD3DSurface_PreLoad calls from stretch_rect_fbo.
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@ -5296,7 +5296,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
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flip = !flip;
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} else {
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TRACE("Source surface %p is offscreen\n", src_surface);
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IWineD3DSurface_PreLoad(src_surface);
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bind_fbo(iface, GL_READ_FRAMEBUFFER_EXT, &This->src_fbo);
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attach_surface_fbo(This, GL_READ_FRAMEBUFFER_EXT, 0, src_surface);
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}
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@ -5308,7 +5307,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
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flip = !flip;
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} else {
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TRACE("Destination surface %p is offscreen\n", dst_surface);
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IWineD3DSurface_PreLoad(dst_surface);
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bind_fbo(iface, GL_DRAW_FRAMEBUFFER_EXT, &This->dst_fbo);
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attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, dst_surface);
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}
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