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user32: Use a finally handler to make sure capture is always released when exiting the menu loop.
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@ -56,6 +56,7 @@
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#include "wownt32.h"
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#include "wine/server.h"
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#include "wine/unicode.h"
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#include "wine/exception.h"
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#include "win.h"
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#include "controls.h"
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#include "user_private.h"
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@ -2964,6 +2965,11 @@ static void MENU_KeyRight( MTRACKER* pmt, UINT wFlags )
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}
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}
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static void CALLBACK release_capture( BOOL __normal )
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{
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set_capture_window( 0, GUI_INMENUMODE, NULL );
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}
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/***********************************************************************
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* MENU_TrackMenu
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*
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@ -3011,7 +3017,7 @@ static BOOL MENU_TrackMenu( HMENU hmenu, UINT wFlags, INT x, INT y,
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capture_win = (wFlags & TPM_POPUPMENU) ? menu->hWnd : mt.hOwnerWnd;
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set_capture_window( capture_win, GUI_INMENUMODE, NULL );
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while (!fEndMenu)
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__TRY while (!fEndMenu)
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{
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menu = MENU_GetMenu( mt.hCurrentMenu );
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if (!menu) /* sometimes happens if I do a window manager close */
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@ -3232,8 +3238,7 @@ static BOOL MENU_TrackMenu( HMENU hmenu, UINT wFlags, INT x, INT y,
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PeekMessageW( &msg, 0, msg.message, msg.message, PM_REMOVE );
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else mt.trackFlags &= ~TF_SKIPREMOVE;
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}
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set_capture_window( 0, GUI_INMENUMODE, NULL );
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__FINALLY( release_capture )
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/* If dropdown is still painted and the close box is clicked on
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then the menu will be destroyed as part of the DispatchMessage above.
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