user32: Use a finally handler to make sure capture is always released when exiting the menu loop.

This commit is contained in:
Alexandre Julliard 2009-01-26 15:08:49 +01:00
parent 58010a9750
commit f12c5bfca3

View File

@ -56,6 +56,7 @@
#include "wownt32.h"
#include "wine/server.h"
#include "wine/unicode.h"
#include "wine/exception.h"
#include "win.h"
#include "controls.h"
#include "user_private.h"
@ -2964,6 +2965,11 @@ static void MENU_KeyRight( MTRACKER* pmt, UINT wFlags )
}
}
static void CALLBACK release_capture( BOOL __normal )
{
set_capture_window( 0, GUI_INMENUMODE, NULL );
}
/***********************************************************************
* MENU_TrackMenu
*
@ -3011,7 +3017,7 @@ static BOOL MENU_TrackMenu( HMENU hmenu, UINT wFlags, INT x, INT y,
capture_win = (wFlags & TPM_POPUPMENU) ? menu->hWnd : mt.hOwnerWnd;
set_capture_window( capture_win, GUI_INMENUMODE, NULL );
while (!fEndMenu)
__TRY while (!fEndMenu)
{
menu = MENU_GetMenu( mt.hCurrentMenu );
if (!menu) /* sometimes happens if I do a window manager close */
@ -3232,8 +3238,7 @@ static BOOL MENU_TrackMenu( HMENU hmenu, UINT wFlags, INT x, INT y,
PeekMessageW( &msg, 0, msg.message, msg.message, PM_REMOVE );
else mt.trackFlags &= ~TF_SKIPREMOVE;
}
set_capture_window( 0, GUI_INMENUMODE, NULL );
__FINALLY( release_capture )
/* If dropdown is still painted and the close box is clicked on
then the menu will be destroyed as part of the DispatchMessage above.