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d3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for an app provided iface.
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@ -416,6 +416,7 @@ typedef struct IDirect3DVertexShader9Impl {
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HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
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IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
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IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
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#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
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@ -2298,13 +2298,14 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *i
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IDirect3DVertexShader9 *shader)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
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HRESULT hr;
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TRACE("iface %p, shader %p.\n", iface, shader);
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wined3d_mutex_lock();
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hr = wined3d_device_set_vertex_shader(This->wined3d_device,
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shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
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shader_obj ? shader_obj->wined3d_shader : NULL);
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wined3d_mutex_unlock();
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return hr;
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@ -23,6 +23,11 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline IDirect3DVertexShader9Impl *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, lpVtbl);
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}
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static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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@ -151,6 +156,15 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im
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return D3D_OK;
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}
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IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d9_vertexshader_vtbl);
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return impl_from_IDirect3DVertexShader9(iface);
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}
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static inline IDirect3DPixelShader9Impl *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DPixelShader9Impl, IDirect3DPixelShader9_iface);
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