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winex11: Make the client rect relative to the parent window for consistency with the server side.
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@ -965,7 +965,6 @@ void X11DRV_sync_window_position( Display *display, struct x11drv_win_data *data
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old_client_rect = data->client_rect;
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data->client_rect = *new_client_rect;
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OffsetRect( &data->client_rect, -data->whole_rect.left, -data->whole_rect.top );
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if (data->gl_drawable)
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update_gl_drawable(display, data, &old_client_rect);
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@ -96,8 +96,8 @@ void X11DRV_Expose( HWND hwnd, XEvent *xev )
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if (!(data = X11DRV_get_win_data( hwnd ))) return;
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rect.left = event->x;
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rect.top = event->y;
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rect.left = data->whole_rect.left + event->x;
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rect.top = data->whole_rect.top + event->y;
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rect.right = rect.left + event->width;
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rect.bottom = rect.top + event->height;
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@ -112,15 +112,15 @@ void X11DRV_Expose( HWND hwnd, XEvent *xev )
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SERVER_START_REQ( update_window_zorder )
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{
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req->window = hwnd;
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req->rect.left = rect.left + data->whole_rect.left;
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req->rect.top = rect.top + data->whole_rect.top;
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req->rect.right = rect.right + data->whole_rect.left;
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req->rect.bottom = rect.bottom + data->whole_rect.top;
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req->rect.left = rect.left;
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req->rect.top = rect.top;
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req->rect.right = rect.right;
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req->rect.bottom = rect.bottom;
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wine_server_call( req );
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}
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SERVER_END_REQ;
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/* make position relative to client area instead of window */
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/* make position relative to client area instead of parent */
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OffsetRect( &rect, -data->client_rect.left, -data->client_rect.top );
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RedrawWindow( hwnd, &rect, 0, flags );
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}
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@ -191,8 +191,8 @@ static void update_wm_states( Display *display, struct x11drv_win_data *data, BO
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if (!data->managed) return;
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if (data->client_rect.left <= 0 && data->client_rect.right >= screen_width &&
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data->client_rect.top <= 0 && data->client_rect.bottom >= screen_height)
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if (data->whole_rect.left <= 0 && data->whole_rect.right >= screen_width &&
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data->whole_rect.top <= 0 && data->whole_rect.bottom >= screen_height)
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new_state |= (1 << WM_STATE_FULLSCREEN);
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ex_style = GetWindowLongW( data->hwnd, GWL_EXSTYLE );
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@ -669,7 +669,7 @@ struct x11drv_win_data
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Pixmap pixmap; /* Base pixmap for if gl_drawable is a GLXPixmap */
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RECT window_rect; /* USER window rectangle relative to parent */
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RECT whole_rect; /* X window rectangle for the whole window relative to parent */
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RECT client_rect; /* client area relative to whole window */
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RECT client_rect; /* client area relative to parent */
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XIC xic; /* X input context */
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XWMHints *wm_hints; /* window manager hints */
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BOOL managed; /* is window managed? */
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