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d3d9/tests: Use a separate device for pretransformed_varying_test().
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@ -6299,7 +6299,7 @@ static void nested_loop_test(IDirect3DDevice9 *device)
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IDirect3DVertexShader9_Release(vshader);
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}
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static void pretransformed_varying_test(IDirect3DDevice9 *device)
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static void pretransformed_varying_test(void)
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{
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/* dcl_position: fails to compile */
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static const DWORD blendweight_code[] =
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@ -6483,9 +6483,33 @@ static void pretransformed_varying_test(IDirect3DDevice9 *device)
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},
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};
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IDirect3DVertexDeclaration9 *decl;
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HRESULT hr;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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unsigned int i;
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ULONG refcount;
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D3DCAPS9 caps;
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DWORD color;
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HWND window;
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HRESULT hr;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
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{
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skip("No shader model 3 support, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
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@ -6498,7 +6522,7 @@ static void pretransformed_varying_test(IDirect3DDevice9 *device)
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{
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IDirect3DPixelShader9 *shader;
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
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hr = IDirect3DDevice9_CreatePixelShader(device, tests[i].shader_code, &shader);
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@ -6540,6 +6564,11 @@ static void pretransformed_varying_test(IDirect3DDevice9 *device)
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}
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IDirect3DVertexDeclaration9_Release(decl);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void test_compare_instructions(IDirect3DDevice9 *device)
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@ -15843,7 +15872,6 @@ START_TEST(visual)
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unbound_sampler_test(device_ptr);
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if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
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nested_loop_test(device_ptr);
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pretransformed_varying_test(device_ptr);
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} else {
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skip("No ps_3_0 or vs_3_0 support\n");
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}
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@ -15857,6 +15885,7 @@ START_TEST(visual)
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cleanup_device(device_ptr);
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device_ptr = NULL;
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pretransformed_varying_test();
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vface_register_test();
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vpos_register_test();
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multiple_rendertargets_test();
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