diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 39b7015a39..a93327e2b1 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5065,11 +5065,12 @@ static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins, static void get_loop_control_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control) { + const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps; struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; /* Integer constants can either be a local constant, or they can be stored in the shader * type specific compile args. */ - if (This->baseShader.reg_maps.local_int_consts & (1 << idx)) + if (reg_maps->local_int_consts & (1 << idx)) { const local_constant *constant; @@ -5092,7 +5093,7 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins, return; } - switch (This->baseShader.reg_maps.shader_version.type) + switch (reg_maps->shader_version.type) { case WINED3D_SHADER_TYPE_VERTEX: /* Count and aL start value are unsigned */ @@ -5109,7 +5110,7 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins, break; default: - FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type); + FIXME("Unhandled shader type %#x.\n", reg_maps->shader_version.type); break; } }