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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1024,7 +1024,8 @@ static void set_tex_op_atifs(struct wined3d_context *context, const struct wined
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gen_ffp_frag_op(context, state, &settings, TRUE);
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desc = (const struct atifs_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
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if(!desc) {
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if (!desc)
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{
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struct atifs_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*new_desc));
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if (!new_desc)
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{
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@ -1036,13 +1037,13 @@ static void set_tex_op_atifs(struct wined3d_context *context, const struct wined
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{
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if (settings.op[i].cop == WINED3D_TOP_DISABLE)
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break;
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new_desc->num_textures_used = i + 1;
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++new_desc->num_textures_used;
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}
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new_desc->parent.settings = settings;
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new_desc->shader = gen_ati_shader(settings.op, gl_info, new_desc->constants);
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add_ffp_frag_shader(&priv->fragment_shaders, &new_desc->parent);
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TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc);
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TRACE("Allocated fixed function replacement shader descriptor %p.\n", new_desc);
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desc = new_desc;
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}
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