mirror of
https://github.com/reactos/wine.git
synced 2024-11-27 13:40:50 +00:00
d3dx10: Add stub for d3dx10_36.
This commit is contained in:
parent
4196ba2f5e
commit
f44830e5eb
1
configure
vendored
1
configure
vendored
@ -14467,6 +14467,7 @@ wine_fn_config_dll d3dcompiler_43 enable_d3dcompiler_43 d3dcompiler
|
||||
wine_fn_config_dll d3dim enable_d3dim d3dim
|
||||
wine_fn_config_dll d3drm enable_d3drm d3drm
|
||||
wine_fn_config_test dlls/d3drm/tests d3drm_test
|
||||
wine_fn_config_dll d3dx10_36 enable_d3dx10_36
|
||||
wine_fn_config_dll d3dx10_37 enable_d3dx10_37
|
||||
wine_fn_config_dll d3dx10_38 enable_d3dx10_38
|
||||
wine_fn_config_dll d3dx10_39 enable_d3dx10_39
|
||||
|
@ -2306,6 +2306,7 @@ WINE_CONFIG_DLL(d3dcompiler_43,,[d3dcompiler])
|
||||
WINE_CONFIG_DLL(d3dim,,[d3dim])
|
||||
WINE_CONFIG_DLL(d3drm,,[d3drm])
|
||||
WINE_CONFIG_TEST(dlls/d3drm/tests)
|
||||
WINE_CONFIG_DLL(d3dx10_36)
|
||||
WINE_CONFIG_DLL(d3dx10_37)
|
||||
WINE_CONFIG_DLL(d3dx10_38)
|
||||
WINE_CONFIG_DLL(d3dx10_39)
|
||||
|
12
dlls/d3dx10_36/Makefile.in
Normal file
12
dlls/d3dx10_36/Makefile.in
Normal file
@ -0,0 +1,12 @@
|
||||
TOPSRCDIR = @top_srcdir@
|
||||
TOPOBJDIR = ../..
|
||||
SRCDIR = @srcdir@
|
||||
VPATH = @srcdir@
|
||||
MODULE = d3dx10_36.dll
|
||||
|
||||
C_SRCS = \
|
||||
d3dx10_36_main.c
|
||||
|
||||
RC_SRCS = version.rc
|
||||
|
||||
@MAKE_DLL_RULES@
|
180
dlls/d3dx10_36/d3dx10_36.spec
Normal file
180
dlls/d3dx10_36/d3dx10_36.spec
Normal file
@ -0,0 +1,180 @@
|
||||
@ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump
|
||||
@ stdcall D3DX10CheckVersion(long long)
|
||||
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
|
||||
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
|
||||
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
|
||||
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
|
||||
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
|
||||
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
|
||||
@ stdcall D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncCompilerProcessor
|
||||
@ stdcall D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectCreateProcessor
|
||||
@ stdcall D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectPoolCreateProcessor
|
||||
@ stdcall D3DX10CreateAsyncFileLoaderA(str ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderA
|
||||
@ stdcall D3DX10CreateAsyncFileLoaderW(wstr ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderW
|
||||
@ stdcall D3DX10CreateAsyncMemoryLoader(ptr long ptr) d3dx10_43.D3DX10CreateAsyncMemoryLoader
|
||||
@ stdcall D3DX10CreateAsyncResourceLoaderA(long str ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderA
|
||||
@ stdcall D3DX10CreateAsyncResourceLoaderW(long wstr ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderW
|
||||
@ stdcall D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderPreprocessProcessor
|
||||
@ stdcall D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderResourceViewProcessor
|
||||
@ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureInfoProcessor
|
||||
@ stdcall D3DX10CreateAsyncTextureProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureProcessor
|
||||
@ stdcall D3DX10CreateDevice(ptr long long long ptr) d3dx10_43.D3DX10CreateDevice
|
||||
@ stdcall D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr) d3dx10_43.D3DX10CreateDeviceAndSwapChain
|
||||
@ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileA
|
||||
@ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileW
|
||||
@ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromMemory
|
||||
@ stdcall D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceA
|
||||
@ stdcall D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceW
|
||||
@ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileA
|
||||
@ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileW
|
||||
@ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromMemory
|
||||
@ stdcall D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceA
|
||||
@ stdcall D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceW
|
||||
@ stdcall D3DX10CreateFontA(ptr long long long long long long long long long str ptr) d3dx10_43.D3DX10CreateFontA
|
||||
@ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectA
|
||||
@ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectW
|
||||
@ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) d3dx10_43.D3DX10CreateFontW
|
||||
@ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr) d3dx10_43.D3DX10CreateMesh
|
||||
@ stdcall D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileA
|
||||
@ stdcall D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileW
|
||||
@ stdcall D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromMemory
|
||||
@ stdcall D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceA
|
||||
@ stdcall D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceW
|
||||
@ stdcall D3DX10CreateSkinInfo(ptr) d3dx10_43.D3DX10CreateSkinInfo
|
||||
@ stdcall D3DX10CreateSprite(ptr long ptr) d3dx10_43.D3DX10CreateSprite
|
||||
@ stdcall D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileA
|
||||
@ stdcall D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileW
|
||||
@ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory
|
||||
@ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA
|
||||
@ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW
|
||||
@ stdcall D3DX10DisassembleEffect(ptr long ptr) d3dx10_39.D3DX10DisassembleEffect
|
||||
@ stdcall D3DX10DisassembleShader(ptr long long str ptr) d3dx10_39.D3DX10DisassembleShader
|
||||
@ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture
|
||||
@ stdcall D3DX10GetDriverLevel(ptr) d3dx10_37.D3DX10GetDriverLevel
|
||||
@ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1
|
||||
@ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA
|
||||
@ stdcall D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileW
|
||||
@ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromMemory
|
||||
@ stdcall D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceA
|
||||
@ stdcall D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceW
|
||||
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
|
||||
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
|
||||
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
|
||||
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
|
||||
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
|
||||
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
|
||||
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader
|
||||
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
|
||||
@ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA
|
||||
@ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW
|
||||
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
|
||||
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
|
||||
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
|
||||
@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.3DXColorAdjustContrast
|
||||
@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation
|
||||
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
|
||||
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
|
||||
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
|
||||
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
|
||||
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
|
||||
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
|
||||
@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm
|
||||
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
|
||||
@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
|
||||
@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
|
||||
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
|
||||
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
|
||||
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
|
||||
@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtLH
|
||||
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
|
||||
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
|
||||
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
|
||||
@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH
|
||||
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH
|
||||
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH
|
||||
@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH
|
||||
@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH
|
||||
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH
|
||||
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH
|
||||
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
|
||||
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
|
||||
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH
|
||||
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
|
||||
@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis
|
||||
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
|
||||
@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX
|
||||
@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY
|
||||
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll
|
||||
@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ
|
||||
@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling
|
||||
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
|
||||
@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D
|
||||
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
|
||||
@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation
|
||||
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
|
||||
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
|
||||
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
|
||||
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneIntersectLine
|
||||
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
|
||||
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
|
||||
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
|
||||
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric
|
||||
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
|
||||
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
|
||||
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
|
||||
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
|
||||
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
|
||||
@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis
|
||||
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
|
||||
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
|
||||
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp
|
||||
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad
|
||||
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
|
||||
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
|
||||
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
|
||||
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
|
||||
@ stdcall D3DXSHEvalConeLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
|
||||
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
|
||||
@ stdcall D3DXSHEvalDirectionalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
|
||||
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
|
||||
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
|
||||
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
|
||||
@ stdcall D3DXSHMultiply3(ptr ptr ptr) d3dx10_43.D3DXSHMultiply3
|
||||
@ stdcall D3DXSHMultiply4(ptr ptr ptr) d3dx10_43.D3DXSHMultiply4
|
||||
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
|
||||
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
|
||||
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
|
||||
@ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ
|
||||
@ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale
|
||||
@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe
|
||||
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric
|
||||
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom
|
||||
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite
|
||||
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
|
||||
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
|
||||
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
|
||||
@ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec2TransformCoord
|
||||
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
|
||||
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
|
||||
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
|
||||
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric
|
||||
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom
|
||||
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite
|
||||
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
|
||||
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
|
||||
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
|
||||
@ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx10_43.D3DXVec3Transform
|
||||
@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformArray
|
||||
@ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec3TransformCoord
|
||||
@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformCoordArray
|
||||
@ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec3TransformNormal
|
||||
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
|
||||
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
|
||||
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
|
||||
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric
|
||||
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom
|
||||
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
|
||||
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite
|
||||
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
|
||||
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
|
||||
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray
|
63
dlls/d3dx10_36/d3dx10_36_main.c
Normal file
63
dlls/d3dx10_36/d3dx10_36_main.c
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* D3DX10 main file
|
||||
*
|
||||
* Copyright (c) 2010 Owen Rudge for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#define COBJMACROS
|
||||
|
||||
#include "windef.h"
|
||||
#include "winbase.h"
|
||||
#include "winuser.h"
|
||||
#include "objbase.h"
|
||||
|
||||
#include "d3d10.h"
|
||||
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
|
||||
{
|
||||
switch (fdwReason)
|
||||
{
|
||||
case DLL_WINE_PREATTACH:
|
||||
return FALSE; /* prefer native version */
|
||||
case DLL_PROCESS_ATTACH:
|
||||
DisableThreadLibraryCalls(hinstDLL);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* D3DX10CheckVersion
|
||||
*
|
||||
* Checks whether we are compiling against the correct d3d and d3dx library.
|
||||
*/
|
||||
BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
|
||||
{
|
||||
if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 36))
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
26
dlls/d3dx10_36/version.rc
Normal file
26
dlls/d3dx10_36/version.rc
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Copyright 2010 Owen Rudge for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#define WINE_FILEDESCRIPTION_STR "Wine D3DX10"
|
||||
#define WINE_FILENAME_STR "d3dx10_36.dll"
|
||||
#define WINE_FILEVERSION 9,19,949,2009
|
||||
#define WINE_FILEVERSION_STR "9.19.949.2009"
|
||||
#define WINE_PRODUCTVERSION 9,19,949,2009
|
||||
#define WINE_PRODUCTVERSION_STR "9.19.949.2009"
|
||||
|
||||
#include "wine/wine_common_ver.rc"
|
Loading…
Reference in New Issue
Block a user