mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 20:59:54 +00:00
wined3d: Move pixelshader application to the fragment pipeline.
This commit is contained in:
parent
b24c409cea
commit
f68ac7465f
@ -4321,7 +4321,7 @@ const struct StateEntry FFPStateTable[] =
|
||||
{ /*18, Vertex sampler 2 */ STATE_SAMPLER(18), sampler },
|
||||
{ /*19, Vertex sampler 3 */ STATE_SAMPLER(19), sampler },
|
||||
/* Pixel shader */
|
||||
{ /* , Pixel Shader */ STATE_PIXELSHADER, pixelshader },
|
||||
{ /* , Pixel Shader */ STATE_PIXELSHADER, NULL },
|
||||
/* Transform states follow */
|
||||
{ /* 1, undefined */ 0, state_undefined },
|
||||
{ /* 2, WINED3DTS_VIEW */ STATE_TRANSFORM(WINED3DTS_VIEW), NULL },
|
||||
@ -5383,6 +5383,7 @@ const struct StateEntryTemplate ffp_fragmentstate_template[] = {
|
||||
{ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop }},
|
||||
{ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }},
|
||||
{ STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }},
|
||||
{ STATE_PIXELSHADER, { STATE_PIXELSHADER, pixelshader }},
|
||||
{0 /* Terminate */, { 0, 0 }},
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user