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wined3d: GL errors aren't FIXMEs.
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@ -789,7 +789,7 @@ do { \
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TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
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\
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} else do { \
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FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
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ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
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debug_glerror(err), err, A, __FILE__, __LINE__); \
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err = glGetError(); \
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} while (err != GL_NO_ERROR); \
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