wined3d: GL errors aren't FIXMEs.

This commit is contained in:
Henri Verbeet 2010-03-29 13:31:11 +02:00 committed by Alexandre Julliard
parent d14b7e6a32
commit f69d0fa00d

View File

@ -789,7 +789,7 @@ do { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
\
} else do { \
FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
debug_glerror(err), err, A, __FILE__, __LINE__); \
err = glGetError(); \
} while (err != GL_NO_ERROR); \